News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Hey Dev 
Looking real nice, perfect fit with the E1M5 aesthetic, and good amount of verticality! 
Spagethi Monster 
Sweet Design And Animation 
But now I'm hungry! 
Startrack Sp Mod 
I've been tinkering a lot on the remake of adrew willie’s nc1107 startrek mod for singelplayer. It goes back to 1998 and people were that skilled to make such an advantage DM map. The qc I never got cleared, but there were gadgets like portable teleporers and smart horizontal elevators.

Finally I got a working proto for SinglePlayer. It is not perfect. Not even betatested, but right.
Resistance is futile.

Maybe someone takes the risk to play it.

https://mad-red.com/download/ 
Run Rabbit Run 
Nice! 
And just in time for Easter... 
Quake Cranes 
Two new static entities of cranes I made for Quake.
I was inspired by a map construction of AlexUnder.

https://www.quaketastic.com/files/models/crane04.gif
https://www.quaketastic.com/files/models/craneB1.gif 
Paper Crane 
Madfox, you always post the most imaginative, neatest stuff. Really cool work! 
Snow Heliport 
Hi guys,

This is my first post. I'm new to Quake mapping and am looking to get some more feedback for this deathmatch level I created. I got some initial feedback from Woods, but I'd like some more if anyone's willing to give it a shot.
https://www.quaketastic.com/files/screen_shots/snowheliport%2000.png

Download Link:
https://quaketastic.com/files/multiplayer/Snow%20Heliport.zip 
Azure Anesthetics [Quoth] 
Hey all, been a while... I have a beta for two levels I started way too long ago that I need to get out of my system.

- lighting and detailing could use more polish, any tips appreciated
- gameplay crit welcome as well. I want Normal to be balanced and doable for most players, but I'm fine with Hard being a shitshow
- they're meant to be played continuously starting with lpqsp3a, but shotgun start is possible for both

Requires Quoth!

Screenshots and download link: https://drive.google.com/drive/folders/1PopICtFYQ0Tzo8Wv65hm5xaB5oBoYrc6?usp=drive_link 
 
One thing I forgot to mention, the breakables don't have proper sounds or debris models yet. This was originally an AD set and I changed it to Quoth after a long period of not mapping or playing Quake. I plan to fix it by importing those resources from AD but I'm saving that for last. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2026 John Fitzgibbons. All posts are copyright their respective authors.