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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Brutic - My First Quake Map 
Looks Great! 
For a first map it is quiet an archivement.
Love the blue theme. Curves are straight.
Comes in as a real surrounding.
Only thing is that it looks a bit bland without detail, but I haven't play it. 
Nice Map, Daivuk! 
Not bad even for experienced mapper! I like it. 
Planetside - My First Map! 
Here are some screenshots of my first map, Planetside:

https://www.quaketastic.com/files/Planetside%201.jpg
https://www.quaketastic.com/files/Planetside%202.jpg
https://www.quaketastic.com/files/Planetside%203.jpg
https://www.quaketastic.com/files/Planetside%204.jpg
https://www.quaketastic.com/files/Planetside%205.jpg
https://www.quaketastic.com/files/Planetside%206.jpg

It's based on an idea I had of a tech-base being built around some arcane structure for the purpose of researching it.

Feel free to share any feedback, can't wait to show it once it's complete! 
 
Those screenshots looks like a time past. 
Not Bad 
for a first map. I'm a bit dazzled by the texture use/placement. It helps to give the rooms a kind of unity in correspondence of each other.
A blue texture beneath a brown gives a weary effect.
Also provide entrence's a ranged interior, so they are more outstanding.

Keep on tinkering. 
Thanks! 
@Hipshot - I had to decompress the screenshots so they could fit the quaketastic file size.

@madfox - Thanks for the feedback! I appreciate it. 
Giger Model 
I found a Giger model on Turbosquid.
"Reqium_Corpornai"
Fuzzed it up to a Quake1 model.
The result reminds me of the Indian God Ghanesha.

https://www.quaketastic.com/files/ghanesha.gif 
Static Entity 
I had some inspiration from Archimedes.
And made some poor zombies do the work for me.
:P

https://www.quaketastic.com/files/models/zombymob1el.gif

https://www.quaketastic.com/files/models/zombiemobiel.zip 
Crazy Stuff 
Love it madfox. I see the rotation is baked into the model - wonder if it might work better with the zombies running on the spot and the rotation handled in the QuakeC instead? It would minimize wobble on the solid parts of the model. 
Quaketastic 
I accidently uploaded a file of Qoole prefabs to quaketastic that was corrupted with a cabin virus.
There is no way to delete files there, is it?

Probably the download will give a warning, but it is a bad habitude. 
Illustrious Bird 
I made a not_shootable_entity for Quake as eyecandy.
Download is on quaketastic.

https://www.quaketastic.com/files/models/kalendrius.gif 
Winged Beasts 
I really like how the wings look, the fullbright blues give the impression of the iridescent shine you get with some bird feathers.

It also makes me think how nice it would be to just have some little crows that you could deploy for atmosphere in a Quake level. Probably the simplest thing would just be to have them circle the sky in a loop, but imagine if they were a bit more interactive and took off when you got near or fired too close to them. 
Preach 
For some reason the download link for md3tomdl and qmle on your site tomb of Preach have stopped working.
They did before, maybe something changed, now they're just loose. 
Tools For Madfox 
Hi Madfox,

I just downloaded them from these links without a problem. That said, I like so many others are relying on quaketastic for hosting, so it's possible that server went down for a short while then came back.

In case it helps, the hosting links are reproduced below
http://www.quaketastic.com/files/tools/windows/misc/md3tomdl-0.4.zip
http://www.quaketastic.com/files/tools/qmdl-v0.6.zip 
Thanks 
for the links.My Windows Defender becomes quirky, it won't let me download.
Pillow and Python went well, so dunnoh.

I still have the files on another computer. 
First Map!!! 
Hey all! I've been chipping away at this for a few months now, on and off. It still needs some polish but I think it's time for some playtesting! Hopefully I exported everything right and it runs properly, that's concern #1. I'd love to hear what you think, very new to all of this but it's been a blast so far.

Here's some screenshots:
https://www.quaketastic.com/files/screen_shots/manor1.png
https://www.quaketastic.com/files/screen_shots/manor2.png
https://www.quaketastic.com/files/screen_shots/manor3.png
https://www.quaketastic.com/files/screen_shots/manor4.png
https://www.quaketastic.com/files/screen_shots/manor5.png
https://www.quaketastic.com/files/screen_shots/manor6.png
https://www.quaketastic.com/files/screen_shots/manor7.png

and the map:
https://www.quaketastic.com/files/beta_maps/vilemanor.zip

thanks! 
Hey Dev 
Looking real nice, perfect fit with the E1M5 aesthetic, and good amount of verticality! 
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