![](images/clear.gif)
Giger Model
#16759 posted by
madfox on 2024/05/06 04:58:48
I found a Giger model on Turbosquid.
"Reqium_Corpornai"
Fuzzed it up to a Quake1 model.
The result reminds me of the Indian God Ghanesha.
https://www.quaketastic.com/files/ghanesha.gif
![](images/clear.gif)
Static Entity
#16760 posted by
madfox on 2024/05/24 07:52:18
![](images/clear.gif)
Crazy Stuff
#16761 posted by
Preach on 2024/06/01 18:43:36
Love it madfox. I see the rotation is baked into the model - wonder if it might work better with the zombies running on the spot and the rotation handled in the QuakeC instead? It would minimize wobble on the solid parts of the model.
![](images/clear.gif)
Quaketastic
#16762 posted by
madfox on 2024/07/04 18:00:00
I accidently uploaded a file of Qoole prefabs to quaketastic that was corrupted with a cabin virus.
There is no way to delete files there, is it?
Probably the download will give a warning, but it is a bad habitude.
![](images/clear.gif)
Illustrious Bird
#16763 posted by
madfox on 2024/07/18 22:44:42
I made a not_shootable_entity for Quake as eyecandy.
Download is on quaketastic.
https://www.quaketastic.com/files/models/kalendrius.gif
![](images/clear.gif)
Winged Beasts
#16764 posted by
Preach on 2024/07/19 00:47:00
I really like how the wings look, the fullbright blues give the impression of the iridescent shine you get with some bird feathers.
It also makes me think how nice it would be to just have some little crows that you could deploy for atmosphere in a Quake level. Probably the simplest thing would just be to have them circle the sky in a loop, but imagine if they were a bit more interactive and took off when you got near or fired too close to them.