New Mod "Castle Of Doom" Final Screen Shots
Here I have some final screen shots from my upcoming mod "Castle of Doom".
I'm now polishing up last things and working on the release trailer.
<ahref>https://www.quaketastic.com/files/gsh_adoria/screenshots_cod/final/poster_l1_sml.jpg</a>
New Mod "Castle Of Doom" Final Screen Shots. 1.0
Terrefic!
#16693 posted by
madfox on 2022/10/17 20:19:40
I'm Halloweened by those screenies.
GunSgt
Those shots look amazing. Some stunning brushwork there. Looking forward to playing this! Congratulations.
Interdimesional Castle
#16695 posted by JMartian on 2022/10/20 00:05:28
Link to the map:
https://www.quaketastic.com/files/Idcsp1.5.zip
This a single player map I made as a student project for school set in a medieval era gothic castle, inspired by Quake. It's a small sized map that lasts ~4-6 minutes where Ranger is up against a dimension-shambler who is transporting enemies into our world, gathering an army. With the bridge broken, the only way into the castle is through the caves, into the dungeon with horrors awaiting you...
SCREENSHOTS
https://www.quaketastic.com/files/idcsp1_start.png
https://www.quaketastic.com/files/idcsp1_mz.png
https://www.quaketastic.com/files/idcsp1_hl.png
https://www.quaketastic.com/files/idcsp1_bs.png
Castle Of Doom - Trailer
So here's the trailer for my upcoming mod.
Hope you enjoy.
best wishes
Gunny
gsh_cod-trailer
Fanatic.bsp
#16697 posted by
ravenhood on 2022/10/26 10:36:29
Waypoints Are Wrong...
#16698 posted by
ravenhood on 2022/10/26 13:27:28
https://www.quaketastic.com/files/beta_maps/fanatic_beta2.zip
Had to re-upload because the frikbot waypoints were wrong. Also now included the
.map file.
Gremlin King
#16699 posted by
madfox on 2022/11/23 02:16:45
gremlin_king
and gimmy back that weaponcode!
@Scorch:
#16702 posted by
metlslime on 2023/02/28 18:16:20
correct, you just reply in the same thread if you want to respond to other posts in that thread.
Great Screenshots!
#16703 posted by
madfox on 2023/03/01 00:29:16
They give me a feel of quake, although they'really quake. A bit queen on colored light, maybe a bit of fog would round them up
Keep going, looks promising.
@Scorch
#16705 posted by
CV on 2023/03/01 11:35:11
Looks very nice!
That glowing lights - which engine is it?
Scorch
Very nice shots. Keep us posted when you release it.
Makkon Test Shots
#16710 posted by
metlslime on 2023/03/20 17:20:45
Here are some shots Makkon posted in discord of texture test maps:
ironwail0420.png
ironwail0424.png
ironwail0427.png
ironwail0430.png
Few Pics For Fun
#16711 posted by
Scorch on 2023/03/21 08:50:03
A Couple Of Screenshots.
#16713 posted by Mkt2015 on 2023/05/09 23:40:29
Here's The Map.
#16715 posted by Mkt2015 on 2023/05/12 05:16:53
I wanted to make something kind of neat. There was no overall plan. I simply went from one room to the next, making things work as I went. I've found that it's hard to gauge distance. A room can seem huge until you put something in it.
https://www.quaketastic.com/files/beta_maps/mkt1.zip