 Still In Repair Mode
#143 posted by HeadThump on 2004/01/09 20:02:09
on my map but I have all night and tomorrow to get it done. Hopefully before 3:30 EST, so I can watch the Carolina vs St. Louis game.
 I'm Out!
#144 posted by Hrimfaxi on 2004/01/10 16:24:17
Despite all my efforts I have to say I'm out of this turtelmap event.
The map is done and I have just played through it, There was some errors but nothing serious, but it will take a wery long time to compile.
As everybody can see from my screenshots the map is very open so, like the coagula maps, vis will have a hard time.
I made a full vis the other day and it took 13� hours. Since then the map has grown so I expect it to take a long time extra!
I'll release the map anyway some time during the next week. If vis permit 8-)
I'm looking forward to play the other participants maps, from yours shots they look good indeed.
 Hrimfaxi
#145 posted by - on 2004/01/10 16:51:53
is the vis time holding you back? Just get to vising it, and I'll hold the pack for it, we can wait a little longer if need be. If not, maybe a -fast vis? People have done that in the past, and it's been fine.
 Also...
#146 posted by - on 2004/01/10 16:54:28
I don't know what kind of system you're running, but if it's less than a 1ghz with 512mb ram, I'll vis it so it'll take a little less time.
Either way, just let me know.
 Yeah
hrimfaxi, do a fast viz at least.
 You Better Release It...
#148 posted by Zwiffle on 2004/01/10 18:59:43
cuz i released mine. I only did a fast vis, cuz otherwise it was gonna take around 40 hours or so to complete. If you don't I will hunt you down the devour your underwear.
 Well
#149 posted by Hrimfaxi on 2004/01/10 18:59:52
I have a fairly fast system 2200+ so it's just the layout of the map that get vis to takes so long.
I'll tell you what! I'll try to make a full vised bsp within 24 hours else I'll send you a fast vised file! (And may the gods be with those that don't have a good fast graphic card 8-)(
Deal?
 That'll Be Fine!
#150 posted by - on 2004/01/10 19:02:23
 Wow
#151 posted by HeadThump on 2004/01/10 20:52:48
Except for the time I spent watching the most exciting and nerve wracking game in NFL history, I've spent the last two days fixing errors caused by my initial carelessness. I doubt if I'll have everything fixed, texture mapped and the entities placed within twenty four hours. However, I would love for someone to take a look at this monstrocity of mine and offer some suggestions.
 Carolina Vs St Louis?
#152 posted by Zwiffle on 2004/01/10 22:22:36
I'll look at it if I can, but I prolly can't help. You can email it to me if you want. zerglingxx@operamail.com
 Yep, That's The Game ;)
#153 posted by HeadThump on 2004/01/10 23:04:58
thanks, appreciate it.
 Aw Shit
#154 posted by necros on 2004/01/10 23:14:49
didn't have time to finish.
i might just finish it up and release it as a crappy regular map later.
 Sigh...
#155 posted by distrans on 2004/01/11 00:40:49
...sorry gang, I'm out. Despite Scampie's good advice I got caught in a detail loop that I just couldn't break.
/me gets owned by leviathan :P
 Yikes!
#156 posted by - on 2004/01/11 00:46:53
guys! quit dropping like flies here! :(
 A Slight Extension
#157 posted by GibFest on 2004/01/11 08:14:12
might be needed to get the extra maps.
 Hmm Lessee
#158 posted by xen on 2004/01/11 13:37:16
Normal designated speedmap time limit: 100 minutes
Normal eventual speedmap time limit: 300-350 minutes
I hereby propose the turtlemap gets extended to at least three weeks :-p
 Hehe
#159 posted by necros on 2004/01/11 14:29:21
yeah, i'd be finished by then...
 Great!
#160 posted by Zwiffle on 2004/01/11 14:30:04
That means by the time it took me to make my first turtlemap I can make about 5 - 6 more turtlemaps before this whole event is done!
 That'd Be Crazy!
#161 posted by necros on 2004/01/11 14:41:47
go for it!
#162 posted by - on 2004/01/11 14:49:56
turtlemaps don't get expanded. But I will wait until monday afternoon to release
 The Map Is Mailed
#163 posted by Hrimfaxi on 2004/01/11 20:52:07
I just mailed the tm-map to Scampie even if it didn't make a full vis in time. So for those that play it beware it is only fast vised!
Anyway it was fun building even if the map could need some attension several places, well you'll see!
 Alright!
#164 posted by - on 2004/01/12 09:14:30
so, I have 4 turtlemaps as of this morning and will be releasing the pack this evening when I get home from work!
"4!?" you say? That's right! My main man Hrimfaxi came up with the rebound and discovered he had an old turtlemap that he had done half a year ago!
 Woah, I'm Impressed!
#165 posted by necros on 2004/01/12 10:00:22
it sounded like there weren'T going to be any done on time! roxors!
 Can't Wait
#166 posted by GibFest on 2004/01/12 11:38:45
Well done to all.
 Good Going To All The Rest Of You
#167 posted by HeadThump on 2004/01/12 12:48:40
but, I am big weener for bowing out. I'm going to rebuild my map from scratch except for the more soundly constructed detail brushes. I'll have a map for the community within the next few weeks. I don't wont to put any words in any one's mouth but I believe Zwiffle would agree that that would be the best course of action.
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