Is there something I'm missing here? I'm this close to finishing my map, but this one showstopper is really annoying me.
Here's a visual demonstration:
https://gfycat.com/WaryRichEyas
See how the columns don't raise up until the shambler is almost entirely revealed? That's not what they're supposed to do. They share a targetname with the big door, shown in these two images:
http://puu.sh/pLd9y/35c6517ed9.jpg
http://puu.sh/pLda7/2d4b27959e.jpg
but as you can see in that short clip, they don't start moving at the same time as it.
To me, the worst part is the fact that at an earlier stage, before that area became quite as "scripted", they worked perfectly.
Now, it certainly seems like they're responding to the same targetname as the light textures (working well now, at least. The same ones I posted about earlier!), but they really shouldn't be.
Here's my setup for entities:
the super nailgun targets two trigger_relays
trigger_relay one has a 3.5 delay that is used to switch the lights and the column topper textures at the appropriate time
trigger_relay two has no delay and is used to start the descent of the big door and the ascent of the two columns.
Seems simple enough, but alas, it remains nonfunctional. At one point the doors were simply targeted directly by the supernailgun but I changed it to see if it made a difference (it didn't).
So, any advice? At this point, i'm starting to consider giving up and just letting players stand on the columns and get squished if they want...