Yep
#16598 posted by
Salbrox on 2021/10/02 01:47:27
It's on in November. Was meant to be on in June but got postponed due to covid lockdown. Ireland is only getting back to normal now.
Double Post My Bad. On Phone.
#16599 posted by
Salbrox on 2021/10/02 01:48:08
#16600 posted by
madfox on 2021/10/02 08:15:08
I made a new Quake1 model inspired by the Future vs. Fantasy model "demon2". It is a creeping low ground figure that has a shambler lile outfit. I thought it moved a bit "wacky"so I reconstruckted it to a model that stays lowground, so it can creep underneath ledges.
gif
demon2.zip
#16601 posted by
Text_Fish on 2021/10/02 10:57:00
That's the stuff of nightmares madfox!
Nice
#16602 posted by
Salbrox on 2021/10/02 14:44:04
The tumble animation, is that a death animation? I think it would look frighteningly cool if it moved around in a similar way.
Learn To Crawl
#16603 posted by
madfox on 2021/10/02 16:09:28
@-Text_Fish:thanks!
@-Salbrox:yes,but coding could also make it a walk pose.
Now I think of it. I forgot to give it a run pose. Maybe a shrinked version of the walk pose could do.
New Moljnir
#16605 posted by anonymous user on 2021/10/17 04:06:09
I made a new Moljnir Hammer.
ThorHammer
Acquaintance - Beta Map
Here's a beta version of a map I'm working on, in id base style.
This is what would be the final section, the finished level would need to be larger and the player would work their way vertically downwards ending up in this section.
No prior experience releasing maps and learning as I go, but I have gone through Dumptruck's Trenchbroom vids so I have a decent high level understanding of how to put a map together.
I'd be happy to receive constructive feedback on the gameplay and any other points. I'm not aiming for a hardcore challenge, this version would represent "normal" skill.
This uses the copper mod so if you do play it, be sure to have copper installed and drop the
.bsp and the .lit into /copper/maps/ not id1/maps/.
Happy gibbing
Screenshots:
https://www.quaketastic.com/files/screen_shots/acquaintance1.png
https://www.quaketastic.com/files/screen_shots/acquaintance2.png
https://www.quaketastic.com/files/screen_shots/acquaintance3.png
https://www.quaketastic.com/files/screen_shots/acquaintance4.png
BSP and Lit file (zipped):
https://www.quaketastic.com/files/screen_shots/acquaintance-coppermod.zip
If you really want to dig into it here is the map file:
https://www.quaketastic.com/files/screen_shots/acquaintance.map
#16610 posted by
[Kona] on 2021/11/03 11:41:33
Looks like large box corridors. Needs more angles and details. Instead of two different textures on the roof, make the middle texture further inward. With some pipes or bars or lights. Something that doesn't make it a flat rectangle surface.
The second screenshot, put some trim around the steps. In fact, realistically why are these steps here? Maybe add some windows and something outside so they have a purpose.
The other screenshot - way too dark. Make the giant hole in the floor not a perfect circle.
Wow
#16611 posted by
Drew on 2021/11/09 02:40:35
Kona? You been doing any mapping lately?
Wow
#16612 posted by
Drew on 2021/11/09 02:40:35
Kona? You been doing any mapping lately?
@GunStgHighway
#16613 posted by
madfox on 2021/11/12 13:30:06
How are your posters going?
#16614 posted by
[Kona] on 2021/11/17 02:02:24
Nah not for almost 2 decades. Would like to because the tools are so much better now. I always had to make small levels because of shitty tools and a slow computer I'd get pissed off waiting days (or up to a week) just for vis. The tiniest amount of detail and leaks start opening up. But now it seems you can put as much detail in and make levels as big as you want, which would be great fun now. plus there's great mods like AD to map for.
But I don't have time these days, it's hard just to find time to play games.
#16619 posted by
madfox on 2021/11/30 05:52:32
<a href="https://home.kpn.nl/lo2kf8/quake/models/cycle.gif
">spam_guard</a>
New Quake1 Monster
#16621 posted by
madfox on 2021/11/30 05:59:40
Here is the file. It's an converted version from scratch of the Jugler of "Future versus Fantasy".
Q1_Jugler.zip
My First Map