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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
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Frequently? 
he was #1 'most talkative' for the month of july. I don't think 'frequently' does justice... 
Re: Frequently? 
[blackpope] was #1 'most talkative' for the month of july.

And June, and May... 
Anyone Know 
hot to turn botchat on/off in q3? 
Glassman 
anyone know whether glassman actually released his cpm q3 map gm3tourney1? I have a beta lying around but dont know if he actually ever released it, cant find his page either. And what of the two nehahra addons he had planed? 
Nitin 
/bot_nochat 1 
Re: Glassman 
nitin, Glassman's webpage is here: http://www.glassman.mistral.co.uk 
Re: Acually... 
no, it's
0,1,2,3,4,5,6,7,10,11,12,13,14,etc...

because there's no 8th digit in base 8, since there can only be eight digits , 0 to 7 makes eight.

there's no ten digit in base ten, only 0 - 9. ;) 
Cheers Rpg 
looks like he's abandoned it. 
TRON Inspired Q3 Map 
http://www.quake3world.com/ubb/Forum6/HTML/026095.html?

Works reasonably well despite lowish framerates and even if it's an eye sore after a while. 
Oops... 
I stand corrected. 
Maj 
cheers, much appreciated.

I was trying sv_botchat and sv_bot_chat. 
Another Interesting Q3 Map 
http://www.quake3world.com/ubb/Forum6/HTML/026101.html?

Very big, looks good for TDM or large FFA's, tech-organic theme. 
Nice Map 
I never had any problems with bots dieing while trying to get the railgun, as mentioned in that thread, (I got nailed, or is that railed, quite a few times by the bots). The only bot problem I see, is that they don't go for/get all items. But hey.......

Ta muchly 
Q1sp Hyperevolt 
I try to make a Q1sp map but it's a beta version . Try and give me your opinion . 
Q1sp Hyperevolt 
This is my first q1sp map it ' a beta version
Test it and give me your opinion .
Screenshots and downloads : http://membres.lycos.fr/here/heresp1/heresp1.htm 
Q1sp Hyperevolt 
my first q1 sp
give me yoiur comment

http://membres.lycos.fr/here/heresp1/heresp1.htm 
Note: 
all three of those posts were news submissions. Rejected becuase it's a beta map. 
Hm... 
does anyone know how to map for startrek elite force 2? or any good sites with info on how to do so? 
Jof3dm1 
That sucker is a winner on every count. 
Heresp1 
Having the lg inches from the open level exit is a horrible tease. 
Heresp1. 
Good:

Interesting theme.
Kinda nice sky.
Architecture shows promise.
Scale and design although unusual, works reasonably well.
Gameplay is pretty good and a bit different.
Red armour bit was fun, telefragging monsters.

Bad - needs fixing:

Bugs: Various items suspended in the wrong place. Loads of gaps and seams in the architecture. Caves are not opened by keys (locked doors are).

Lighting is dodgy. The bright bits work outdoors but the dark bits are too dark and the internal lighting is unsourced and too bright.

Grunts don't go with medieval monsters unless you have a really 1337 theme and story.

Liquid texture blows goat ass and looks like slime.

Quake guy poster sucks and detracts from theme.

Rocks a bit boring.

Architecture needs some more detailing, small or large, preferably something to give it a stronger theme and sense of place.

Item balance is wacky. Starts harder and then gets easier - should be other way around.

Scale could be better used - maybe put something in it, whether it's monsters, items, architecture or other stuff. Larger areas can get a bit purposeless if they are just space.

Ummm yeah and stop fucking up Metl's news submissions :P. 
Q1sp Hyperevolt 
This is my first q1sp map
please give me your comment in order to make some progress !

dl and shots :

http://membres.lycos.fr/here/heresp1/heresp1.htm

[rejected news, becuase it's a beta
Here: 
It's my policy to make final map releases news, but not beta map releases. 
For The Fourth Time 
;) 
Heresp1 
The map is sealed with a big box (always bad) and when reading what editor that has been used, I understand why.

If you want to map for Q1, I suggest that you stay away from Qoole. It's an extremely bad editor and will cause you major grief.

Better editors are BSP, WorldCraft or QuArK. You can even use non-Q1 editors like Hammer or GtkRadiant, but then you'll need conversion tools as well.

Also, if you want your minlight to work, you'll have to switch compile tools. Take a look at http://user.tninet.se/~xir870k and http://www.planetquake.com/tyrann
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