News | Forum | People | FAQ | Links | Search | Register | Log in
Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
First | Previous | Next | Last
R_showbboxes 1 Is Your Friend. 
 
Sizes 
The quake engine only supports three sizes of objects when it comes to things fitting through gaps:

� Point sized
� Human sized
* Shambler sized

Vorelings are "human sized" for this reason. If you want them to come from a surprising angle, the option of making them hang from a ceiling is worth considering. 
Also 
you could use func_illusionary to make the holes appear smaller than they actually are, and allow the vorelings through. 
Lol 
nevermind I totally didn't read your post properly 
 
@onetruepuple - Very useful, thanks!

@Preach - That is very good to know. 
Why 
I tryed enter:

/Users/usuario/Desktop/QuakeFolder/MapID/maps./"qbsp" Qf1m1.map

/Users/usuario/Desktop/Quakefolder/Quake/MapID/maps./"qbsp" Qf1m1.map

cd ~/Users/usuario/Desktop/Quakefolder/Quake/MapID/maps./qbsp Qf1m1.map

cd ~/Users/usuario/Desktop/Quakefolder/Quake/MapID/maps/qbsp Qf1m1.map

and more.

I can`t qbsp, vis, light with tyran utils in mac, the binnaries are recognized as unix file... 
 
Where is the file "Qf1m1.map", and where is the qbsp executable? Are they both in
/Users/usuario/Desktop/Quakefolder/Quake/MapID/maps? Are you sure this is the correct path? If so, what you need to do is open a Terminal and type:

cd ~/Desktop/Quakefolder/Quake/MapID/maps

Press the "enter" key, and then type

./qbsp Qf1m1.map

and press the "enter" key again. 
Http://prntscr.com/bafryw 
I have qbsp in maps folder, but this action too I was done 
 
Do doors not block light? 
No 
all func_* (b_models) do not block lights.
you can set a key on them, shadow 1. with this they will cast shadows, but no dynamic shadows.
So a door that is closed will have a shadow, but opening it wont remove the shadow drawn.
Can look strange and all. 
Dont`t Care More My Qbsp :) 
I downloaded ericw/tyrutils and now it works perfectly ;D 
 
@mfx That's also good to no. Fortunately I didn't need to implement shadow 1 after messing with the troublesome lighting. Lighting is hard! 
Help :O 
I added the "centroid" to quake.fgd, next I put scor.mdl and h_scourge.mdl to directory(obviously tested), next I added it to TB map, but when I test the bsp of this, the centroid not exists...

I need some other file? 
Johnison 
you're missing the centroid code my friend. I'm not sure if Scourge of Armagon's source has been released for you to compile a new progs.dat.

The next best bet is to map for a mod with it included. I think the Drake mod has it but I'm not sure any others do. 
5th Elephant 
Ok, when release my game obligated to make a .pak. 
What I Put For Look In Intermission? 
 
No Reply, I Found It... 
 
The Eye Of Hurricane In My Map 
func_plat starts in up floor, I want to stop it when be down, but I also want the plat up when player leaves it... 
Johnison Boa 
Not sure I understand what you want to do, but keep in mind that you can use a func_door (or even func_door_secret) to create a lift in a map.

A func_plat always starts at the bottom and moves up, but with a func_door you can create a lift that starts at the top and moves downwards (which sounds like what you are trying to do).

This might help a little:

http://www.quakewiki.net/archives/worldcraft/entity/standard/std2.shtm#9

http://www.quakewiki.net/archives/worldcraft/entity/standard/std2.shtm#5

http://www.quakewiki.net/archives/worldcraft/entity/standard/std2.shtm#6 
Ok 
I forget that I watched it in the map source 
Undoing Func Brushes? 
I've been trying to make a first test for my map but vis can't get compiled because of lots of func_wall that I used on a group of brushes so I could select them easier (TB1).
Is there a way to turn them back to worldspawn brushes? Just putting "worldspawn in their classname doesn't seem to do anything. 
Right Click On Brush(es) Add To World 
Or something similar.

I think that is what you are looking for? 
Yes It Is, Thank You! 
 
2 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.