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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Base 8 Number System?
#1628 posted by necros on 2003/08/04 22:54:17
so you count:
1,2,3,4,5,6,7,10,11,12,13,14,etc... now?
 Acually...
#1629 posted by distrans on 2003/08/04 23:56:57
1,2,3,4,5,6,7,8,11,12e,13,14,15,etc. and 25 in base ten is representd as 31 in base eight, but counting per se isn't really at issue...
 Gack!
#1630 posted by distrans on 2003/08/04 23:58:39
Excuse the ectopic 'e'
 Re: Soooo...
#1631 posted by R.P.G. on 2003/08/05 00:25:44
BlackPope is frequently seen hanging out in #terrafusion.
 Frequently?
#1632 posted by Dietz on 2003/08/05 01:16:36
he was #1 'most talkative' for the month of july. I don't think 'frequently' does justice...
 Re: Frequently?
#1633 posted by R.P.G. on 2003/08/05 02:28:55
[blackpope] was #1 'most talkative' for the month of july.
And June, and May...
 Anyone Know
#1634 posted by nitin on 2003/08/05 06:11:31
hot to turn botchat on/off in q3?
 Glassman
#1635 posted by nitin on 2003/08/05 09:03:46
anyone know whether glassman actually released his cpm q3 map gm3tourney1? I have a beta lying around but dont know if he actually ever released it, cant find his page either. And what of the two nehahra addons he had planed?
 Nitin
#1636 posted by Maj on 2003/08/05 09:25:05
/bot_nochat 1
 Re: Glassman
#1637 posted by R.P.G. on 2003/08/05 13:04:52
nitin, Glassman's webpage is here: http://www.glassman.mistral.co.uk
 Re: Acually...
#1638 posted by necros on 2003/08/05 14:00:57
no, it's
0,1,2,3,4,5,6,7,10,11,12,13,14,etc...
because there's no 8th digit in base 8, since there can only be eight digits , 0 to 7 makes eight.
there's no ten digit in base ten, only 0 - 9. ;)
 Cheers Rpg
#1639 posted by nitin on 2003/08/05 21:10:11
looks like he's abandoned it.
 TRON Inspired Q3 Map
#1640 posted by nitin on 2003/08/05 21:24:24
http://www.quake3world.com/ubb/Forum6/HTML/026095.html?
Works reasonably well despite lowish framerates and even if it's an eye sore after a while.
 Oops...
#1641 posted by distrans on 2003/08/05 21:59:49
I stand corrected.
 Maj
#1642 posted by nitin on 2003/08/06 08:40:52
cheers, much appreciated.
I was trying sv_botchat and sv_bot_chat.
 Another Interesting Q3 Map
#1643 posted by nitin on 2003/08/07 07:54:52
http://www.quake3world.com/ubb/Forum6/HTML/026101.html?
Very big, looks good for TDM or large FFA's, tech-organic theme.
 Nice Map
#1644 posted by Abyss on 2003/08/07 09:31:02
I never had any problems with bots dieing while trying to get the railgun, as mentioned in that thread, (I got nailed, or is that railed, quite a few times by the bots). The only bot problem I see, is that they don't go for/get all items. But hey.......
Ta muchly
 Q1sp Hyperevolt
#1645 posted by here on 2003/08/07 07:37:49
I try to make a Q1sp map but it's a beta version . Try and give me your opinion .
 Q1sp Hyperevolt
#1646 posted by here on 2003/08/07 07:40:02
This is my first q1sp map it ' a beta version
Test it and give me your opinion .
Screenshots and downloads : http://membres.lycos.fr/here/heresp1/heresp1.htm
 Q1sp Hyperevolt
#1647 posted by here on 2003/08/07 13:45:48
 Note:
#1648 posted by metlslime on 2003/08/07 14:10:08
all three of those posts were news submissions. Rejected becuase it's a beta map.
 Hm...
#1649 posted by necros on 2003/08/07 17:46:14
does anyone know how to map for startrek elite force 2? or any good sites with info on how to do so?
 Jof3dm1
#1650 posted by pushplay on 2003/08/07 17:48:11
That sucker is a winner on every count.
 Heresp1
#1651 posted by pushplay on 2003/08/07 17:55:31
Having the lg inches from the open level exit is a horrible tease.
 Heresp1.
#1652 posted by Shambler on 2003/08/07 18:22:18
Good:
Interesting theme.
Kinda nice sky.
Architecture shows promise.
Scale and design although unusual, works reasonably well.
Gameplay is pretty good and a bit different.
Red armour bit was fun, telefragging monsters.
Bad - needs fixing:
Bugs: Various items suspended in the wrong place. Loads of gaps and seams in the architecture. Caves are not opened by keys (locked doors are).
Lighting is dodgy. The bright bits work outdoors but the dark bits are too dark and the internal lighting is unsourced and too bright.
Grunts don't go with medieval monsters unless you have a really 1337 theme and story.
Liquid texture blows goat ass and looks like slime.
Quake guy poster sucks and detracts from theme.
Rocks a bit boring.
Architecture needs some more detailing, small or large, preferably something to give it a stronger theme and sense of place.
Item balance is wacky. Starts harder and then gets easier - should be other way around.
Scale could be better used - maybe put something in it, whether it's monsters, items, architecture or other stuff. Larger areas can get a bit purposeless if they are just space.
Ummm yeah and stop fucking up Metl's news submissions :P.
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