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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Absolute Beginner 
Yes, good idea's, lightning is good! It looks like some good maps can be made with it.
Add some decoration and watch out for texture alignment. 
 
Oldschool vibes with modern lights 
What To Do 
when you listened all your life to a chainsaw blues
Now I Want Him To Play A Steel Guitar... 
 
Don't Shoot The Pianoplayer.., 
It's a jiggle for a Dr.Orgula behind its Church Organ 
Free Q1model 
I couldn't find a free 3D harmonium for Quake,
so I made one of my own.

Q1_harmonium 
Can't Get Used 
to Ogres in Smokings
These Are Magnificent 
GG Madfox! 
Those Are 
hilarious. When will we see them in a map? 
Harmonium 
Hey Madfox. Once again excellent work on the models. I think that free harmonium might fit somewhere in lpqsp3. Cheers. 
A Beer For The Player.., 
Here a short in game effect .

What is a harmonium without a player?
Might as well include it here:
Orgulus.zip 
 
And he even turns the pages on the music sheet. That's so cute. Love it. 
Play Me A Sonata. 
I love his coat! 
E1m5? 
As I am converting the Qtest1 for SP, I try to make some maps according to old screenshots, that relay on the moment quake was not published.
So I found some and while I'm mapping, I found a video of a nintendo version of e1m5.
But it is not the DoomGloom I expected in Quake1 e1m5.

How come this e1m5 looks so different, and is there a way to get support of this map? 
Madfox 
That's actually very interesting - that map was present on the press screenshots from August 1995. 
I Know, 
because I am making a map from the same screenshots and discovered it on a discord youtube.
I didn't know the Ninetendo maps were different then the PC version.
If there is someone out there that has this map I would like to know.

I have made a e1m5 version of my own without knowing there is another ninetendo level out there.
Here are some of the versions I made of the screenshots.

Where is that damned frog hiding in the ambience swamp? 
 
Good Catch! 
Earlier screenshots are hard to find. 
Quake-C Weapon Specialist Maybe? 
Hi, there. My name is ryanscissorhands, and I have just gotten to open beta of my weapon mod, "Arms of Asgard." It's a fantasy-themed weapon mod with 8 new weapons, each with 3 attacks. I've been working on this since May, and it's my first ever release. Enjoy!


Youtube Video: https://youtu.be/RM6Z4GfD14I
Download: http://www.quaketastic.com/files/single_player/aoa_beta.zip 
Ambient_swamp 
Ryanscissorhands 
I could not test them well because with some issues with binding keys for the secondary attack, but looks good so far.
I got a bug i could not reproduce again where the hammer would not do the ground slam attack and would shoot the same as with primary. Will investigate more.

By the way, guys, to bind keys it is just, for example ''bind e impulse 41'' in commandline, right?

Madfox, looks good. Thought at first it would be a new enemy, like the one from Quake 2 with a tongue attack. 
Cocerello 
The bind commands are close, but most engines require quotation marks around the command, ex:
bind e "impulse 41"

Attacks 2 and 3 are on different timers, and if the timer is up, the hammer will do a normal swing. I still haven't figured out how to add 2 cooldowns to the UI to show that better. 
Ryanscissorhands 
Attacks 2 and 3 are on different timers, and if the timer is up, the hammer will do a normal swing. I still haven't figured out how to add 2 cooldowns to the UI to show that better. I know but it does not make a primary attack when the secondary is on cooldown.

I got to reproduce it again but still does not know what triggers it. I only know that switching weapons fix it and that i can use the primary attack with the key for the secondary for several minutes till sometimes the hammer slam happens and all works well again for some time again. I also noticed that attacking on its tertiary with no ammo resets the cooldown, which works to give a cooldown for the other weapons, but it is not much of an issue. 
 
"I know but it does not make a primary attack when the secondary is on cooldown." Hmmm...I'll have to take a look, thanks so much for reporting! Same with the resetting the timer without ammo. I thought I had covered that case, but clearly I did not, so good to hear people are actually playing it! 
First Map - Flooded Ruins! 
Hi there!

Here's my very first quake map: Flooded ruins!

It's a short map with a few arena fights that are pretty challenging (to me). For my first map I focused on

1) Actually finishing the map!
2) Getting scale right!
3) Good level flow and progression
4) Fun arena fights
5) Learning Trenchbroom

I didn't spend as much time on "decoration", textures and lights as the main goal was to get something done. Done is better than perfect, right?

I know this is a crude first-mappers attempt but I'd still love to get your feedback to know what I should focus on improving next.

Also, Thanks to Dumptruck_DS for A M A Z I N G tutorial material and Andrew Yoder for writing "The Door problem"!


Download here:
http://www.mediafire.com/file/17hcakuxlsy30hc/dfl_flood.zip/file

Screenshots
http://www.mediafire.com/view/rbrfmalshdz825x/spasm0000.png/file
http://www.mediafire.com/view/7homk65fl209txi/spasm0001.png/file
http://www.mediafire.com/view/bwg3t5r3p6bge4o/spasm0002.png/file
http://www.mediafire.com/view/f8iyhtg9xmp3u9b/spasm0004.png/file
http://www.mediafire.com/view/zylpxb7nq9jccy0/spasm0005.png/file

Background!
I got into level design earlier this year and started to make Doom maps. I'm trying to transition into Quake maps but it's a little daunting because
1.) "Real 3d" is just more complex. I need to switch my brain from the way doom floors and ceilings work
2.) I don't know Quake monsters and movement as well. 
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