 Yes
#1626 posted by negke on 2006/04/15 18:12:41
i'll include it in the pack next week.
if this is how you experience your easter, you must have had quite a sad childhood. ;) the egg isn't even painted...
the spawn action was fun (although there could have been more), except for when some got stuck in the corners - at least nice sounds then.
 Hehe
#1627 posted by bambuz on 2006/04/15 19:05:04
hey, don't worry, it's not my childhood, rather, it's just my current mental state of development.
 Fucking Themes
#1628 posted by Drew on 2006/04/18 21:44:30
not literally. that's been done, I think.
Remember that one CZG map where you have to complete it in 2 minutes or you die? that would be a cool theme... how was that done btw?
or maybe a tribute theme...
do an insomnia styled sm. or do one of your favourite themes from the past...
 Yep...
#1629 posted by JPL on 2006/04/18 23:08:54
"Back to the Future" would be a cool theme...
#1630 posted by Trinca on 2006/04/19 00:02:13
this week i will rest~!!!
 Ah
#1631 posted by negke on 2006/04/19 02:30:24
drew's timelimit idea sounds cool. let's do it for sm125! which czg map do you mean, though?
jpl: elaborate.
 "Back To The Future" Theme
#1632 posted by JPL on 2006/04/19 03:13:34
Well, if you saw the moovie, it's self explanatory.
Nevertheless, here follows how I see the stuff:
The start with a teleport, using "new" textures, or at least base texture (you are in the "present")
The map and the fights in an old-school way, using medieval/runic textures... (you are in the past)... get a key to come back
And the return in "the future" at the same point: use the key to exit...
Well... rather more than a scenario :P
What do you think ?
 Or How About
#1633 posted by bambuz on 2006/04/19 06:26:13
making the whole of episode 1 in one map... maybe that'd better fit a turtlemap theme though.
Like have a room of each e1mx. :)
A medley.
 Can't Remember What It's Called.
#1634 posted by Drew on 2006/04/20 21:05:35
Maybe CZG knows...
 Jpl
#1635 posted by negke on 2006/04/21 06:53:36
yes, why not. though one would have to think up something more intricate to avoid all maps from being equally generic. the future doesn't always have to be base - in this respect, what is the timeline of the quake sets?
 By The Way
#1636 posted by negke on 2006/04/21 07:01:29
don't forget sm124! ;)
 Neg!ke
#1637 posted by JPL on 2006/04/21 12:52:17
So time travel would cover all the potential possibilities:
-> present -> past -> present
-> present -> future -> present
-> future -> present -> past..
etc ... etc .. and it's just an idea... if you have better theme... no problem... :P
 Just Wanted To Mention That
#1638 posted by negke on 2006/04/21 13:12:11
i'd have to disrupt the space-time continuum to make it more interesting...
 Past->future->present
#1639 posted by HeadThump on 2006/04/21 14:36:54
I'd go back in time to aprox. 1942, kidnap a certain actress, go forward in time to steal a duplicator machine, come back to the present and start up an escort service of Rita Hayworth clones.
 JPL
#1640 posted by Drew on 2006/04/22 01:18:55
Don't take the theme away from me. It's all I have down here!
Seriously though, I like that idea. it's like that JF Gustaffason (orwhatever) map.
#1641 posted by Trinca on 2006/04/22 01:59:25
Drew but can u play the maps out there?
 BTW..
#1642 posted by JPL on 2006/04/23 02:00:32
.. Daikatana already used the space-time concept... and it was not really successfull... though...
 Trinca
#1643 posted by Drew on 2006/04/24 02:49:56
Sadly, no. I mean, i've got other things. Like a very interesting real life, right now. Just want to keep one finger in the quake community. That wasn't meant to sound so dirty.I know you liked it though.
 Next Theme...
#1644 posted by generic on 2006/04/24 06:28:58
Neg!ke, I am going to have to pass on SM124 but, if you get a theme together soon enough, I swear I'll take a shot at SM125 :)
Thx...
#1645 posted by Trinca on 2006/04/24 06:35:55
neg|ke i will not have time to make my ship :\ boss is pissing me up all day... FUCK!!! can the dead line be changed for next week???
i think this theme is very nice! and we might have more maps if it come to next week, but maby u already got 2 or 3 maps... let us now!
 *sob* And SM125 THEME
#1646 posted by negke on 2006/04/24 11:00:50
trinca, do you think you can manage to map tomorrow? i don't have a problem with waiting one or two days, but delaying the pack for another week is kind of bleh.
so far, i only got one spaceship map (mine) and bam's sad easter one. of course you can also make a spaceship one and send it in for the next pack...
generic,
sm125 theme is "timelimit".
maps that have to be completed in a limited amount of time (gameplay-wise) - if the player exceeds the limit, he has failed and cannot finish the map, or at least will have to do it without weapons/items and other annoying things...
drew will never play quake again.
#1647 posted by Trinca on 2006/04/24 11:10:51
:\ is the chinese chicks take him all the power...eheheh
i will try negke but tomorow is holly day in Portugal... if my kid give me some time to map i will try for sure i promiss!
 Trinca
#1648 posted by negke on 2006/04/26 02:41:34
so, any luck at overcoming holiday lethargy? shall i wait some more?
looks like it's going to be a pretty meager pack again, even though i've done another small map (which sucks, but at least served as good exercise to see how kell's void lighting technique works)...
#1649 posted by Trinca on 2006/04/26 09:03:59
man i start it :\ but my wife was pissing me up do help her clening home... so i quit when i had a few wall�s :\ i realy just can map at work were nobody piss me up!!!
 A Pity
#1650 posted by negke on 2006/04/26 09:27:39
then i'll just release the pack now and you can finish your map without pressure until next week.
btw. i already told you several times: get rid of her, by any means necessary! :D
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