#1622 posted by Trinca on 2006/04/13 08:54:16
dont count with me this week will be out weekend!!! and this week as short :\
#1623 posted by negke on 2006/04/13 11:34:24
i might be out, too. so the deadline will be one week later.
although i strongly encourage mapping over the easter days if anyone feels like it! also, having some more people than just the regular suspects would be rather nice.. ;)
I Made One For Easter
#1624 posted by bambuz on 2006/04/13 16:09:24
Concept art of this vast project:
http://skynet.campus.luth.se/~chosen/bam/neverending_inspiration_of_natures_beauty_for_my_speedmap.jpg
If there are no others in a few days, I'll put it on skynet... feel free to mail me, bambuz at elaintarha org.
Oki
#1625 posted by bambuz on 2006/04/15 06:22:26
Since nobody else was making other maps for easter, here is mine. You can put it in the pack later, neg!ke if you want or sth. Because of the theme it has to be released now.
http://skynet.campus.luth.se/~chosen/bam/sm124_bam.bsp
Yes
#1626 posted by negke on 2006/04/15 18:12:41
i'll include it in the pack next week.
if this is how you experience your easter, you must have had quite a sad childhood. ;) the egg isn't even painted...
the spawn action was fun (although there could have been more), except for when some got stuck in the corners - at least nice sounds then.
Hehe
#1627 posted by bambuz on 2006/04/15 19:05:04
hey, don't worry, it's not my childhood, rather, it's just my current mental state of development.
Fucking Themes
#1628 posted by Drew on 2006/04/18 21:44:30
not literally. that's been done, I think.
Remember that one CZG map where you have to complete it in 2 minutes or you die? that would be a cool theme... how was that done btw?
or maybe a tribute theme...
do an insomnia styled sm. or do one of your favourite themes from the past...
Yep...
#1629 posted by JPL on 2006/04/18 23:08:54
"Back to the Future" would be a cool theme...
#1630 posted by Trinca on 2006/04/19 00:02:13
this week i will rest~!!!
Ah
#1631 posted by negke on 2006/04/19 02:30:24
drew's timelimit idea sounds cool. let's do it for sm125! which czg map do you mean, though?
jpl: elaborate.
"Back To The Future" Theme
#1632 posted by JPL on 2006/04/19 03:13:34
Well, if you saw the moovie, it's self explanatory.
Nevertheless, here follows how I see the stuff:
The start with a teleport, using "new" textures, or at least base texture (you are in the "present")
The map and the fights in an old-school way, using medieval/runic textures... (you are in the past)... get a key to come back
And the return in "the future" at the same point: use the key to exit...
Well... rather more than a scenario :P
What do you think ?
Or How About
#1633 posted by bambuz on 2006/04/19 06:26:13
making the whole of episode 1 in one map... maybe that'd better fit a turtlemap theme though.
Like have a room of each e1mx. :)
A medley.
Can't Remember What It's Called.
#1634 posted by Drew on 2006/04/20 21:05:35
Maybe CZG knows...
Jpl
#1635 posted by negke on 2006/04/21 06:53:36
yes, why not. though one would have to think up something more intricate to avoid all maps from being equally generic. the future doesn't always have to be base - in this respect, what is the timeline of the quake sets?
By The Way
#1636 posted by negke on 2006/04/21 07:01:29
don't forget sm124! ;)
Neg!ke
#1637 posted by JPL on 2006/04/21 12:52:17
So time travel would cover all the potential possibilities:
-> present -> past -> present
-> present -> future -> present
-> future -> present -> past..
etc ... etc .. and it's just an idea... if you have better theme... no problem... :P
Just Wanted To Mention That
#1638 posted by negke on 2006/04/21 13:12:11
i'd have to disrupt the space-time continuum to make it more interesting...
Past->future->present
#1639 posted by HeadThump on 2006/04/21 14:36:54
I'd go back in time to aprox. 1942, kidnap a certain actress, go forward in time to steal a duplicator machine, come back to the present and start up an escort service of Rita Hayworth clones.
JPL
#1640 posted by Drew on 2006/04/22 01:18:55
Don't take the theme away from me. It's all I have down here!
Seriously though, I like that idea. it's like that JF Gustaffason (orwhatever) map.
#1641 posted by Trinca on 2006/04/22 01:59:25
Drew but can u play the maps out there?
BTW..
#1642 posted by JPL on 2006/04/23 02:00:32
.. Daikatana already used the space-time concept... and it was not really successfull... though...
Trinca
#1643 posted by Drew on 2006/04/24 02:49:56
Sadly, no. I mean, i've got other things. Like a very interesting real life, right now. Just want to keep one finger in the quake community. That wasn't meant to sound so dirty.I know you liked it though.
Next Theme...
#1644 posted by generic on 2006/04/24 06:28:58
Neg!ke, I am going to have to pass on SM124 but, if you get a theme together soon enough, I swear I'll take a shot at SM125 :)
Thx...
#1645 posted by Trinca on 2006/04/24 06:35:55
neg|ke i will not have time to make my ship :\ boss is pissing me up all day... FUCK!!! can the dead line be changed for next week???
i think this theme is very nice! and we might have more maps if it come to next week, but maby u already got 2 or 3 maps... let us now!
*sob* And SM125 THEME
#1646 posted by negke on 2006/04/24 11:00:50
trinca, do you think you can manage to map tomorrow? i don't have a problem with waiting one or two days, but delaying the pack for another week is kind of bleh.
so far, i only got one spaceship map (mine) and bam's sad easter one. of course you can also make a spaceship one and send it in for the next pack...
generic,
sm125 theme is "timelimit".
maps that have to be completed in a limited amount of time (gameplay-wise) - if the player exceeds the limit, he has failed and cannot finish the map, or at least will have to do it without weapons/items and other annoying things...
drew will never play quake again.
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