Adoria, Final Section And Progress
After one year I think this work is going in its final lap.
My idea of creating a simple lighting mechanic test for my self turned into a storybased reference to games, films and music when I played Quake the first time.
There's still some work for me to do, especially because of the story (there will be a connection between the stories of quake and doom).
There are new features, known from modern games ,like voice guided sequences and changing music.
At the moment I'm working on the last section "the white room" wich should become a fresh change in the gamplay with some puzzles.
Screenshots:
comcenter:
http://www.quaketastic.com/files/screen_shots/gshw_atta/2/ua2.jpg
Prison overview:
http://www.quaketastic.com/files/screen_shots/gshw_atta/2/ua3.jpg
UAC-lunch room:
http://www.quaketastic.com/files/screen_shots/gshw_atta/2/ua4.jpg
UAC-quaters:
http://www.quaketastic.com/files/screen_shots/gshw_atta/2/ua5.jpg
Hopefully looking forward.
best wishes