Non-newsworthy...
#1609 posted by generic on 2006/04/04 07:19:27
Especially the map that I turned in :|
Hopefully Bam will come through, though...
As Soon As I Get Home
#1610 posted by bambuz on 2006/04/04 08:04:36
i couldn't be arsed to throw in some lava light to make a certain entity non-black, i'll do it and relight and send it to you tonight when i get home.
Sorry.
Cheers to all. The map's not really worth waiting for. :)
Zwiffle
#1611 posted by Drew on 2006/04/05 22:52:39
Are you still with your grandparents or something?
I would've thought the theme you had suggested would be right up your alley.
... I guess I didn't know you at all, Zwiffle...
SM123 Theme
#1612 posted by negke on 2006/04/06 02:50:11
"a tribute to the dopefish"
to celebrate its 15th birthday (in 8 months :P).
try to send it in until monday/tuesday.
Map
#1613 posted by guto on 2006/04/06 04:32:30
i make maps all day of quake 1, add me msn for me send for you.. qkzqkz13@hotmail.com cya
Drew
#1614 posted by Zwiffle on 2006/04/06 07:37:08
No, I'm still in school though. Papers, program assignments and the like.
#1615 posted by Trinca on 2006/04/06 11:18:21
this week i will sent one :) i promiss :p
#1616 posted by trinca on 2006/04/08 05:42:17
got one bitch!!! :) is already finish! will email u
Generic (and Others)
#1617 posted by negke on 2006/04/09 23:44:10
will you have one this week? is it worth waiting for?
Surry...
#1618 posted by generic on 2006/04/11 13:36:37
but I have been on mini-vacation :)
I won't be mapping next weekend (Easter) either :|
Drinkdancedestroy
#1619 posted by Drew on 2006/04/12 01:56:50
Dopefish shit looks cool.
So much going on right now!
I'm gonna relapse into Quake so hard when I get back.
SM124 Theme
#1620 posted by negke on 2006/04/12 03:40:31
"spaceship"
t minus six and counting...
Make Some Theme Trims
#1621 posted by bambuz on 2006/04/12 12:38:49
#1622 posted by Trinca on 2006/04/13 08:54:16
dont count with me this week will be out weekend!!! and this week as short :\
#1623 posted by negke on 2006/04/13 11:34:24
i might be out, too. so the deadline will be one week later.
although i strongly encourage mapping over the easter days if anyone feels like it! also, having some more people than just the regular suspects would be rather nice.. ;)
I Made One For Easter
#1624 posted by bambuz on 2006/04/13 16:09:24
Concept art of this vast project:
http://skynet.campus.luth.se/~chosen/bam/neverending_inspiration_of_natures_beauty_for_my_speedmap.jpg
If there are no others in a few days, I'll put it on skynet... feel free to mail me, bambuz at elaintarha org.
Oki
#1625 posted by bambuz on 2006/04/15 06:22:26
Since nobody else was making other maps for easter, here is mine. You can put it in the pack later, neg!ke if you want or sth. Because of the theme it has to be released now.
http://skynet.campus.luth.se/~chosen/bam/sm124_bam.bsp
Yes
#1626 posted by negke on 2006/04/15 18:12:41
i'll include it in the pack next week.
if this is how you experience your easter, you must have had quite a sad childhood. ;) the egg isn't even painted...
the spawn action was fun (although there could have been more), except for when some got stuck in the corners - at least nice sounds then.
Hehe
#1627 posted by bambuz on 2006/04/15 19:05:04
hey, don't worry, it's not my childhood, rather, it's just my current mental state of development.
Fucking Themes
#1628 posted by Drew on 2006/04/18 21:44:30
not literally. that's been done, I think.
Remember that one CZG map where you have to complete it in 2 minutes or you die? that would be a cool theme... how was that done btw?
or maybe a tribute theme...
do an insomnia styled sm. or do one of your favourite themes from the past...
Yep...
#1629 posted by JPL on 2006/04/18 23:08:54
"Back to the Future" would be a cool theme...
#1630 posted by Trinca on 2006/04/19 00:02:13
this week i will rest~!!!
Ah
#1631 posted by negke on 2006/04/19 02:30:24
drew's timelimit idea sounds cool. let's do it for sm125! which czg map do you mean, though?
jpl: elaborate.
"Back To The Future" Theme
#1632 posted by JPL on 2006/04/19 03:13:34
Well, if you saw the moovie, it's self explanatory.
Nevertheless, here follows how I see the stuff:
The start with a teleport, using "new" textures, or at least base texture (you are in the "present")
The map and the fights in an old-school way, using medieval/runic textures... (you are in the past)... get a key to come back
And the return in "the future" at the same point: use the key to exit...
Well... rather more than a scenario :P
What do you think ?
Or How About
#1633 posted by bambuz on 2006/04/19 06:26:13
making the whole of episode 1 in one map... maybe that'd better fit a turtlemap theme though.
Like have a room of each e1mx. :)
A medley.
|