News | Forum | People | FAQ | Links | Search | Register | Log in
Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
First | Previous | Next | Last
Bloughsburgh 
What On Earth! 
Where in the world does this gem come from??

That worked but I still am puzzled about how ad_swampy achieves the same with just /b. I am using Quakespasm as engine of choice.

Thanks negke for the link! 
Bloughsburgh 
Use my light tool and add the "-parse_escape_sequences" option, see:
http://ericwa.github.io/tyrutils-ericw/doc/light.html

I should probably just leave that on by default in the next version. It's also weird to do it in the light tool :P

necros: was this working in bjp's tools? or in qc strings? IIRC, If you use \b in qc code, the qc compiler is what parses the \b's and turns the text red. 
Lol 
copying mfx leads to hell in the most direct way. 
How To Extract Embedded Textures? 
I'm using Nemesis' BSP Viewer, but all the textures have their colors fucked up. 
Wow 
Well jeez, I admit I was not planning on looking at light.exe for the solution but that spells it out as clear as mud!

MFX, haha eh I am okay with hellish landscapes. ;) 
How To Extract Embedded Textures 
TexMex can create a wad file from the textures in a bsp. It doesn't even need to be "installed". Just unzip to a folder and run it. Best texture wad utility I've used. 
BSP Viewer? 
Is there a tool that lets you view a bsp file? 
BSP Viewer 
Is there a tool that lets you view a bsp file?

Quake? 
Yes There Is 
Blender 
 
Neato 
BSP Version Switcher? 
Is there a tool that lets you switch the version of a BSP to 29, the one that Quake uses? There was a tool called QVER, but it no longer works on modern systems. 
How To Make A Entity? 
Seriously now, I want to do a tech level with some few small spaceships shooting at a large one visible through one of the station's windows. It's merely aesthetic, but I want the spaceships to appear flying around and shooting the large spaceship. 
* Gets Popcorn * 
 
 
func_trains and lots of triggering. 
Gustavo6046 
You'll need to become rather proficient in QuakeC before you can start slicing that particular sausage.

I have no idea if there are any decent QC resource sites still online.

Leaving all the QC aside for a minute, you will find that you don't have much room in Quake's map bounds to have a very large scene like that, so you'll also need to do some tricks to fake perspective to make everything look bigger than it is.

The simplest way to make an object look arbitrarily large is to keep its displacement from the player constant.

A simple example - let's say you want to create the illusion of a planet or a huge spaceship - you create a small model that fits in a sky-textured room outside your window, but you will have to update the position of the model every frame so that its relative displacement from the player never changes - that way it will appear to never move in the player's view and will always seem very far away. 
WAD 
What wad editor is good today? 
TexMex! 
or Wally 
Wally 
can be used portable for a hard disk? 
TEXMEX 
Wally Is Portable 
 
Can I Use GIF Images For A Wad? 
 
 
No, not directly. They need to be changed to bitmaps and the colors converted to the Quake palette. That can be done in a graphics/image editing program such as PaintShopPro, Photoshop, GIMP, etc. After that you can copy and paste them into a wad with TexMex. 
I Have Wally Not Texmex :l 
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.