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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Bloughsburgh 
The colored lettering only works for server names and user names. I'm very sure messages are not affected by this. 
Speaking Of Color... 
How do you color lights? Is it in hexadecimal or something? 
 
It's a light entity key. I use 0-255 RGB

_color rrr ggg bbb

I don't know if it does hex, but I think you can use 0 to 1 if you want. 
SpecialBomb 
Thanks for replying.

That makes sense but ad_swampy uses this inside of an entity's message key. It just looks like a simple bold tag but it does nothing if I attempt to use it on my map. 
Well, At Least It Has As Many Colors As Hex 
Also, do I need that underscore for the key? It looks awkward. 
Bloughsburgh 
Hmm. I don't know. Were you using vanilla Quake when you were playing it? 
 
Yes, the underscore is required.

The Light program will generate a .lit file with the same name as your bsp. That's where the light color data is. The lit file be in the folder with the bsp or no color light will be seen when the map is played.

As far as I know, the lit file is unique to each bsp. Every time a new bsp is created, a new lit file is needed also. A non-matching lit file will cause some very weird lighting effects. 
Alright 
I'm going to light my new map soon, so thanks for that. 
 
hmm, backslash b should work, not sure how it wouldn't work for you unless the Tome of Power has special code to do it that isn't the same as trigger_once/func_door/etc. code. 
The Mystery Continues 
Thanks metlslime,

I will try it on a trigger_once to see if I get the desired effect...that will rule out if that is indeed the case. 
Masque Of The Red Text 
So using /bTEXT/b does not work even on something like a trigger_once. (Backslashes instead obviously)

I am at a loss here! 
 
what engine?

\bSome text\b does work. 
Bloughsburgh 
What On Earth! 
Where in the world does this gem come from??

That worked but I still am puzzled about how ad_swampy achieves the same with just /b. I am using Quakespasm as engine of choice.

Thanks negke for the link! 
Bloughsburgh 
Use my light tool and add the "-parse_escape_sequences" option, see:
http://ericwa.github.io/tyrutils-ericw/doc/light.html

I should probably just leave that on by default in the next version. It's also weird to do it in the light tool :P

necros: was this working in bjp's tools? or in qc strings? IIRC, If you use \b in qc code, the qc compiler is what parses the \b's and turns the text red. 
Lol 
copying mfx leads to hell in the most direct way. 
How To Extract Embedded Textures? 
I'm using Nemesis' BSP Viewer, but all the textures have their colors fucked up. 
Wow 
Well jeez, I admit I was not planning on looking at light.exe for the solution but that spells it out as clear as mud!

MFX, haha eh I am okay with hellish landscapes. ;) 
How To Extract Embedded Textures 
TexMex can create a wad file from the textures in a bsp. It doesn't even need to be "installed". Just unzip to a folder and run it. Best texture wad utility I've used. 
BSP Viewer? 
Is there a tool that lets you view a bsp file? 
BSP Viewer 
Is there a tool that lets you view a bsp file?

Quake? 
Yes There Is 
Blender 
 
Neato 
BSP Version Switcher? 
Is there a tool that lets you switch the version of a BSP to 29, the one that Quake uses? There was a tool called QVER, but it no longer works on modern systems. 
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