"Ogre3D Portal", Hopefully Opensource
#1600 posted by
Spirit on 2008/02/13 08:52:00
Ok
#1601 posted by
megaman on 2008/02/13 14:26:25
The Collision thing impressed me.
Independant Games Festival
#1602 posted by
negke on 2008/02/13 16:53:48
http://www.igf.com/02finalists.html
Some of them look quite interesting.
(starbuck?)
Yeah!
#1603 posted by
starbuck on 2008/02/13 16:56:33
I saw all those recently while researching, some amazing stuff there for sure.
Enjoy
#1605 posted by
Spirit on 2008/02/24 22:20:14
Lost Another Post . . .
#1607 posted by
ijed on 2008/02/25 13:37:47
Nice mechanic in that one, Spirit, thanks.
Well
#1608 posted by
megaman on 2008/02/26 14:04:15
mechanics are interesting, but the level design is kind off annoying.
Yep
#1609 posted by
ijed on 2008/02/26 14:06:23
A bit straightforward - the maker finds a new way to exploit the mechanic then follows it for five levels instead of going for a less rigid and more experimental theory of level design.
Nice
#1611 posted by
ijed on 2008/03/02 03:31:14
Great little game, nice simple concept and pretty well done also.
That 'Black Circle' Game Is Crack.
#1612 posted by biff_debris. on 2008/03/03 04:05:10
Must. Stop. Playing. Fuck.
Battlefield: Heroes
#1613 posted by
metlslime on 2008/03/06 00:05:35
http://www.battlefield-heroes.com/dev-blog/battlefield-heroes-trailer-released
Tired of realistic WWII shooters? Well, you'll only be 50% tired of this game then!
Looks Fun
#1614 posted by
negke on 2008/03/06 10:41:52
The video is hilarious. Hope it doesn't take until the end of the year for the game to be released.
Hahahaha
#1615 posted by
starbuck on 2008/03/06 15:40:04
loved that video, I'm sold (though I won't have to pay i guess)
*Nods*
#1616 posted by
Shambler on 2008/03/07 11:33:38
Probably not my cup of tea but the trailer made me laugh, respect to them for the idea and change of WW2 shooter focus.
Random Text Adventure Nonsense
#1617 posted by
metlslime on 2008/03/09 02:13:42
Piracy & PC Gaming
#1618 posted by schbirid on 2008/03/12 09:22:00
http://forums.sinsofasolarempire.com/post.aspx?postid=303512
Nice article by one of the guys behing Sins of the Solar Empire.
I Read A Review About It Too
#1619 posted by
bambuz on 2008/03/12 12:19:00
that's one of the games that I have to keep in mind for later trying...
(I've been playing UFO and Master of Orion lately.)
It's sorta funny to read some gaming magazines again. It's probably more than ten years since I last took a look. Some editorial personalities have diverged a bit from my views, but some have still something interesting to say.
And the old Mikrobitti computer magazine is nowadays for general consumers, there are even music reviews in there.
It's a hard choice. Gamers and computer enthusiasts are no single demographic. Either you can try to gather for all of them (general gadget consumers) or then the largest segment (single slightly adolescent lifestyle men, studying or working in IT).
Awaiting mikrobitti's pizza reviews.
Old Skool Fun??
#1620 posted by
Shambler on 2008/03/13 10:10:53
Just saw this on Blues...
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=85990
"Dark Salvation....a freeware Quake III-engine shooter....The game lets the player take on the role of a young dead woman who has been sucked into the underworld and is now possessed by a deadly object. This game will take you back to the days of old school FPS shooters with it's single player fast action game play set in various surreal underground worlds. There are plenty of levels, secrets, monsters and secret weapons to explore, find and fight and we'll be targeting the game at a budget price this 2008 year."
Hmmmm....possible?
Interesting
#1621 posted by
ijed on 2008/03/13 13:16:21
Sounds Like Shadowman, looks like Painkiller.
Hope the team knows that "oldschool" doesn't mean "shitty level design".
Yeah.,
#1622 posted by
Shambler on 2008/03/13 13:38:45
PK comparison is the obvious expectation. Personally, I'd hope not. PK was a good fun game but the single-minded semi-horde combat got old pretty quickly. A game with proper monsters that actually mean something would be welcome.
Hm
#1623 posted by
ijed on 2008/03/13 18:50:54
I think it was the level design - the monsters were ok for what they were, the occasional cooperative attack AI was nicely done (eg. skull bikers using the normal bikers as human shields) but the levels were basically a series of box maps, with the expansion following the same theme but making trick jumping a progression prerequisite.
PK
#1624 posted by
Sielwolf on 2008/03/13 22:05:56
textures/sounds/themes were done very well, but levels were indeed boring. But what made me stop halfway through were the frustrating "secrets" which were mostly movement tests. The fun just stops for me when I need one hour or more for some of the jumps. Pffft.