Necros
What editor are you using? I'm interested...
Yep, Whoops
Ok To All
#16203 posted by JohnisonBoa on 2016/03/10 01:02:38
I get try
#16204 posted by necros on 2016/03/10 01:55:09
i use tb now, but i used to use qeradiant for many years, then a version of radiant sikkpin had worked on. radiant doesn't have those 'smart' keys, instead it just displays the text left by the developers and you would have to manually add in the key names. it was a bit more work, but you would learn how the entity behaved a lot faster.
of course, radiant, as an editor isn't as fun to use as tb. and it's not hammer either. if you want to give radiant a spin, netradiant 1.5 is the one that is still being worked on.
Well, SleepWalkeR Is Already Making TB2...
#16205 posted by SpecialBomb on 2016/03/11 17:47:17
Hopefully in his successor, he will add an entity list with keys and examples of values.
It Already Does
#16206 posted by SleepwalkR on 2016/03/11 19:33:12
TB2 shows you everything that's in the FGD file. It shows you all keys that have default values (in italics), and it shows you the descriptions (either in tooltips or in the text field below the property table).
TB2
#16207 posted by JohnisonBoa on 2016/03/11 20:51:19
keeps the brushing mode? I like the Smart brushing mode of TB
I Don't Know What You Mean
#16208 posted by SleepwalkR on 2016/03/11 23:23:54
By smart brushing?
#16209 posted by Joel B on 2016/03/12 00:06:51
30 seconds per quadrant, soft bristles, don't forget to floss.
Lol
#16210 posted by JohnisonBoa on 2016/03/12 00:47:02
srry, easy brush grid
Haha! Johnny Law
#16211 posted by mjb on 2016/03/12 01:50:18
Easy Brush Grid?!?
#16212 posted by SleepwalkR on 2016/03/12 07:31:58
The Goods Of TB
#16213 posted by JohnisonBoa on 2016/03/13 15:12:57
easy brush, pues hablo ingl�s a medias. :S
Qbsp & Item Problem
#16214 posted by JohnisonBoa on 2016/03/13 15:42:36
"no filling performed" why happens?
I don't know if the problem of dissapeared �TEMS in the bsp file have relation with it...
Johnison
#16215 posted by madfox on 2016/03/13 17:53:03
read
"No entities in empty space -- no filling performed"
Normally caused by not having at least one entity that is positioned far enough from solid brushes. Move one of the entities further away from all walls.
Don't care.
Ok
#16216 posted by JohnisonBoa on 2016/03/13 18:02:26
Aaaah...
QBSP Doesn't Find The Texture WAD Found By Trenchbroom
So, the map has as texture reference the text "id1\QUAKE101.WAD" and Trenchbroom did locate QUAKE101.WAD ok, but when I compile the map it says "Invalid WAD location in world model" or something like that.
This means my map will have no textures! And in fact... I tested it.... all checkerboard! At least the shaders worked, but it still looked *horrible*! I can't withstand a texture-less map!
Please! What do I do now? My compilers and the map files are located respectively in "Documents\My Quake One Maps\compilers" and "Documents\My Quake One Maps" respectively.
OS: Windows 10 64-bit, x64 architecture in 64-bit system
Try Setting Absolute Path To WAD
#16218 posted by DeeDoubleU on 2016/03/14 16:56:34
#16219 posted by necros on 2016/03/14 16:56:42
That's a relative folder. The was has to be on that folder relative to where you are compiling from. I fond symlinks best for this.
And how do I do symlinks? MKLINK?
Nailgun Not Showing
Along to this problem, I noticed the Nailgun is not showing in the secret pool I did, despite no warning showing in the compiler (other than that missing textures one). This is my first map.
I don't want to move my map folder to Darkplaces folder! That would make a mess !!
It May Be Falling Out
#16222 posted by mjb on 2016/03/14 17:16:30
In the console type: developer 1
then load your map and check the console to check for any "fell out of level" messages.
It could be the bounding box of the nailgun is too close to another brush.
Making Entities
Thanks! What happened is that the bouding box of the nailgun didn't fit the pool (though the model did). I wish the bounding boxes of items were smaller ;_;
Btw, one last question, how do I make a entity from a BSP model? I mean, make a single lamp in TrenchBroom, compile only BSP then have a .bsp file used as model. What do I do to make it into a entity?
#16224 posted by necros on 2016/03/14 20:40:31
Mklink /D newfolder old folder
That way you don't need copies of the files and can keep them all in one spot.
Entity Limit..?
Hello again...
My map is considerably small, and has little entities, but it seems any other item_ entitites I put in the map aren't showing. Only item_ entities! Could this be kindly explained?
I checked for whether it was because their bounding box touched any brushes. [b]It wasn't.[/b]
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