Ah, Thanks
I just got trigger_push working, and I didn't set the speed. Boy, that scared the SHIT outta me when I tested it.
Angles Didn't Work...
For some reason, I can't make push go in a specific angle, just 90 degrees up and down, and full rotation going around. So, yeah.
Try Something Like
#16192 posted by mjb on 2016/03/09 03:07:48
angles 90 45
You have to specify more than one direction when using the angles key. In Quakespasm...to really get exact, you can play the map and in the console type: r_pos 1
This will give you constant location data of your player including viewing angle. Have your player face the direction where you want the push to go and record the values labeled Pitch Yaw Roll. For your requirements, you are looking for Pitch and Yaw values.
At least I think this is how it works. :p
You're Right
#16193 posted by SpecialBomb on 2016/03/09 07:18:40
That's what I did, but more
angles 90 85
It failed to launch me into the air, and looked like it was trying to accelerate me into the ground.
Try
#16194 posted by DeeDoubleU on 2016/03/09 08:57:34
angles -15 45 0
if you want it to push you up, first value should be negative (-90 straight up, 90 straight down)
That's Right
#16195 posted by mjb on 2016/03/09 12:18:00
I looked back at the one time I used the angles key for a trigger_push and the pitch should be negative for upwards motions...DeeDoubleU has it right.
I still recommend using r_pos 1 (or viewpos) to get the exact desired "push" you are looking for! ;)
Thanks, Botha Ya!
#16196 posted by SpecialBomb on 2016/03/09 13:44:22
Now all I have to do is calculate (aka experiment) how much force (speed) I need to go 64 units up plus the angle. Make it triggerable with a floor button, and bang. Jump pad!
Confused
#16197 posted by JohnisonBoa on 2016/03/09 23:22:12
I use a trigger_once for a func_door or plat elevator able one time? triggered by a button
JohnisonBoa
So, what I think you are asking is how to press a button once, and it will trigger only once. To do that, add this in keys/values of the button:
time -1
What time does is after you press the button, it will stay depress for x amount of time before being repressable. Setting time to -1 just means for the button to stay indented after pressed.
#16199 posted by necros on 2016/03/09 23:58:10
in a way, it's too bad everyone is using only hammer and tb these days. both those editors do not display the old school entity descriptions like radiant did and that is a much easier way to learn the stuff. :(
Plats are always drawn in the
extended position, so they will
light correctly.
If the plat is the target of another
trigger or button, it will start out
disabled in the extended position
until it is triggered, when it will lower
and become a normal plat.
Flags:
"plat_low_trigger"
plat will only be triggered when in
lowered position
Keys:
"speed"
moving speed, default is 150
"height"
determines the amount the plat
moves, instead of being implicitly
determined by the model's height.
"sounds"
1 = base fast
2 = chain slow
so a trigger_once in this case would unlock and lower a plat and then the plat would work as normal.
SpecialBomb
#16200 posted by DeeDoubleU on 2016/03/10 00:11:12
I believe you meant "wait" key.
Necros
What editor are you using? I'm interested...
Yep, Whoops
Ok To All
#16203 posted by JohnisonBoa on 2016/03/10 01:02:38
I get try
#16204 posted by necros on 2016/03/10 01:55:09
i use tb now, but i used to use qeradiant for many years, then a version of radiant sikkpin had worked on. radiant doesn't have those 'smart' keys, instead it just displays the text left by the developers and you would have to manually add in the key names. it was a bit more work, but you would learn how the entity behaved a lot faster.
of course, radiant, as an editor isn't as fun to use as tb. and it's not hammer either. if you want to give radiant a spin, netradiant 1.5 is the one that is still being worked on.
Well, SleepWalkeR Is Already Making TB2...
#16205 posted by SpecialBomb on 2016/03/11 17:47:17
Hopefully in his successor, he will add an entity list with keys and examples of values.
It Already Does
#16206 posted by SleepwalkR on 2016/03/11 19:33:12
TB2 shows you everything that's in the FGD file. It shows you all keys that have default values (in italics), and it shows you the descriptions (either in tooltips or in the text field below the property table).
TB2
#16207 posted by JohnisonBoa on 2016/03/11 20:51:19
keeps the brushing mode? I like the Smart brushing mode of TB
I Don't Know What You Mean
#16208 posted by SleepwalkR on 2016/03/11 23:23:54
By smart brushing?
#16209 posted by Joel B on 2016/03/12 00:06:51
30 seconds per quadrant, soft bristles, don't forget to floss.
Lol
#16210 posted by JohnisonBoa on 2016/03/12 00:47:02
srry, easy brush grid
Haha! Johnny Law
#16211 posted by mjb on 2016/03/12 01:50:18
Easy Brush Grid?!?
#16212 posted by SleepwalkR on 2016/03/12 07:31:58
The Goods Of TB
#16213 posted by JohnisonBoa on 2016/03/13 15:12:57
easy brush, pues hablo ingl�s a medias. :S
Qbsp & Item Problem
#16214 posted by JohnisonBoa on 2016/03/13 15:42:36
"no filling performed" why happens?
I don't know if the problem of dissapeared �TEMS in the bsp file have relation with it...
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