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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Dumptruck... 
is this a finger in low res? 
Lol 
I thought someone might see that. No offence intended. It's a sprite from extras_r4 particles. 
Thumb Up! 
Some particles are a bit shattered, but it is getting close to what I intented to. The fine structure gets lost in the copying proces.
I started with four splined vertices, but some of them stick together.
So it is wrenching like a spike in a haystack
New Screenshots Map Adoria 
Some new screenshots of my work in progress.
I would say 1/3 has been done.
There's a story that conects all the id-fps and some easter eggs, related to them and other oldschool games too.
Still there's a lot to do and I'm trying to don't play to much with progs_dump. It's such an amazing tool. Thanks to dumptruck again.
Hope I can make some progress in the near future. Theres a prison level to do and that means a much of logical work.

best wishes.

http://www.quaketastic.com/files/screen_shots/gshw_atta/adp1_1.png
http://www.quaketastic.com/files/screen_shots/gshw_atta/adp1_3.png
http://www.quaketastic.com/files/screen_shots/gshw_atta/adp1_4.png
http://www.quaketastic.com/files/screen_shots/gshw_atta/adp1_5.png
http://www.quaketastic.com/files/screen_shots/gshw_atta/adp1_7.png
http://www.quaketastic.com/files/screen_shots/gshw_atta/adp1_8.png
http://www.quaketastic.com/files/screen_shots/gshw_atta/adp1_9.png 
Neon Lights 
Those neon lights labelling the control room/quarters are hella cool and you should get as many of them into the level as you can get away with.... 
@GunSgtHighway 
Pretty epic shots. Looking forward to this bad boy. 
Cool Atmosphere 
I especially like the vibes in the prison screenshot and the preceding screenshot. 
Re Screenshots 
Thanks for the positiv comments.
More neon labells are in work. :) 
Slowly But Steady 
i'm mapping, adding a thousand shortcuts and broken tiles along the way.

Screenshot 1

Screenshot 2.otpsuxdik

Thats a screeneffect you see in shot 2, by transparency. 
 
i also uploaded another noclip shot which i wont link now because the weather is just nuts here and idc. 
Mfx 
take your time. looks wonderful and worth the wait 
Looking Great As Always Mfx! 
 
 
Looks amazing mfx. Can't wait to play, your maps so far have been some of my favorites of all time. 
Rockwork Looks Great In That First Shot. 
how far along is this approx? 
3-4 Years 
I have several maps In the works, need to figure out how to tie them together.
Episode or just hub style.
We‘ll see. 
WOO 
2023's gonna be an awesome year for quake! 
Nice System Shock 1 Beds There GunSgtHighway! 
Looks nice, bit dark in some places though. 
 
My first map, a super short techbase thing. I learned a lot!
https://imgur.com/a/hAJR05x

trainstation.bsp, used progs_dump which is included.

https://drive.google.com/file/d/1ZghLFK244N0UvQc6_gWntE2bS32Bb5sT/view?usp=sharing 
Sweet Looking Shots 
congrats on the first release

I'll d/l this tonight and take a spin. 
@fimmy 
For a first Quake map it's really beautiful and highly detailed. Most importantly, it's fun. I loved the floor grates etc. Quick little map on the easy side, nice usage of the progs. I believe yours is the first single release using progs_dump.(?) There have been two jams already but this is how I intended the devkit to be used. So thanks for trying it out and congrats on the results!

If you are planning to revise this, my only suggestion is the ammo balance is a bit off. There are sections where I ran out of ammo but I am a pretty terrible player.

Here's a demo that should be compatible with Quakespasm. 
 
Thanks, I really appreciate seeing how people approach my map. Got another demo on discord and I can see what worked and what didn't. 
@fimmy 
Great first release. It's indeed a tad easy, but there were moments I was low on supplies, and after clearing a room I got some breathing space to restock. Good atmosphere and overall theme, although the monsters weren't that varied, but meh - base maps right. You've given me more reasons to finally finish map_1a_final_2b_final_final_forreal.bsp 
Khthonic_RC1 
http://www.quaketastic.com/files/Khthonic_RC1_1.png
http://www.quaketastic.com/files/Khthonic_RC1_2.png
http://www.quaketastic.com/files/Khthonic_RC1_3.png

Hey, I've been working on this Deathmatch map for a while now and I think it's finally ready for some public feedback. It has reaper bot included so once you move your PAK files to Id1 you should be able to just play from the shortcuts, no friends required. Also Explore has no bots so you can just look around and practice your sick trick jumps.

I also want to thanks to the Trenchbroom community and especially their discord channel for putting up with my questions and just being awesome.

Please let me know what you think, I'm really open to any feedback you have. I'm new to quake mapping so I'm sure there are some embarrassing mistakes for you to find. Let me know and I will fix them as soon as I can.

https://drive.google.com/open?id=1YW8xKb-axAm90PFA4ufqVg0py0P04oZi 
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