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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Not Works Lip 
 
 
Change the angle so it moves backwards. That way it will be less noticeable. 
5th Elephant 
Works :D 
 
i'm not sure, but i think buttons always have to move at least 1 unit (or less than 1). so lip 31.999 might work...

of course, fifth's solution is much simpler. :) 
Buttons Fon't Have To Move At All. 32unit Square Button, 32 U Lip 
 
THANKS 
Lol, when I read the last messages the map was finally ended. Thanks to all yours I made a map for first time, was started hard, but all help Works to me.
When ended the game proyect, I think in help for a hard mapping trigger idea. 
How I Make A DEMO?... 
 
 
Enter: record mydemo in the console. Then load the map 
 
and then type stop in the console when you are done recording. 
 
deluxe! 
EXm1 
in e2m1 and e3m1 of quake appears the key card, how I get it on TB editor? 
 
set "worldtype" in the level properties, that controls the style of keys that appear.

Can't remember if it is 1 or 2 for tech style keys 
It's 2 
 
Jackhammer? 
Once every year I keep coming back for some Q1 mapping, testing new or old things =D

Anyone used Jackhammer, or well, ofc someone have, but anyone use it "default" instead of something else? 
 
A lot of people are using Jackhammer these days. Daz, Ionous, PuLSaR to name a few...

Most people are using it as a replacement for WorldCraft. 
 
out of curiosity, how many people are using radiant now? i know some radiant users moved over to TB. I wonder if it's about split evenly now? 
Radiant1.5.0 
Pretty sharp brushes, but dark viewport.
Never could make the setup to qbsp though.
^v^ 
GTKRadiant 1.6.0 
Used it for everything, but vertex manipulation only works for simpler stuff (or maybe it is my hands "growing out of ass" as we say here).
Now using TB for complex rocks. 
 
"Pretty sharp brushes, but dark viewport."

Yes, default is dark, but there is a gamma setting in Edit> Preferences> Display> Textures. 
+1 For Jackhammer 
I only use Jackhammer currently. 
Jackhammer Vertex Manip 
I wonder, I get corrupt brushes from even the simplest (I think) brush manipulation, like trying to create a cliff side or such, is this a fault in the program or the compile tools perhaps? 
Hipshot 
It's a bug (feature?) left from WorldCraft - basically there is no brush validation when manipulating verts, so it lets you create rubbish.

However, I believe JH has an option somewhere to enable brush validation, which should prevent this. (I don't use JH so haven't tried it myself). 
Noob Map Maker Needs Some Help. 
So, I just started using TrenchBroom to make maps. It worked out fine, but I'm having an issue with my map from my server. My pc loads textures fine, but my laptop shows textureless. The error given says that I need a miptex lump. What is it, and how can I add this file to my server?
Thanks 
 
are the textures in the bsp or are they replacement (.TGA) textures? 
 
I don't know. I was able to extract the textures from the BSP though, so probably. 
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