Not Works Lip
#16065 posted by JohnisonBoa on 2016/02/25 23:49:14
Change the angle so it moves backwards. That way it will be less noticeable.
5th Elephant
#16067 posted by JohnisonBoa on 2016/02/25 23:58:33
Works :D
#16068 posted by necros on 2016/02/26 05:20:48
i'm not sure, but i think buttons always have to move at least 1 unit (or less than 1). so lip 31.999 might work...
of course, fifth's solution is much simpler. :)
Buttons Fon't Have To Move At All. 32unit Square Button, 32 U Lip
#16069 posted by Qmaster on 2016/02/26 22:30:50
THANKS
#16070 posted by JohnisonBoa on 2016/02/27 23:04:35
Lol, when I read the last messages the map was finally ended. Thanks to all yours I made a map for first time, was started hard, but all help Works to me.
When ended the game proyect, I think in help for a hard mapping trigger idea.
How I Make A DEMO?...
#16071 posted by JohnisonBoa on 2016/02/28 00:53:10
#16072 posted by ericw on 2016/02/28 01:15:20
Enter: record mydemo in the console. Then load the map
#16073 posted by necros on 2016/02/28 01:56:30
and then type stop in the console when you are done recording.
#16074 posted by JohnisonBoa on 2016/02/28 03:16:39
deluxe!
EXm1
#16075 posted by JohnisonBoa on 2016/02/29 21:13:58
in e2m1 and e3m1 of quake appears the key card, how I get it on TB editor?
#16076 posted by metlslime on 2016/02/29 21:38:20
set "worldtype" in the level properties, that controls the style of keys that appear.
Can't remember if it is 1 or 2 for tech style keys
It's 2
#16077 posted by DeeDoubleU on 2016/02/29 22:23:52
Jackhammer?
#16078 posted by Hipshot on 2016/03/01 01:21:50
Once every year I keep coming back for some Q1 mapping, testing new or old things =D
Anyone used Jackhammer, or well, ofc someone have, but anyone use it "default" instead of something else?
A lot of people are using Jackhammer these days. Daz, Ionous, PuLSaR to name a few...
Most people are using it as a replacement for WorldCraft.
#16080 posted by necros on 2016/03/01 02:04:19
out of curiosity, how many people are using radiant now? i know some radiant users moved over to TB. I wonder if it's about split evenly now?
Radiant1.5.0
#16081 posted by madfox on 2016/03/01 03:16:16
Pretty sharp brushes, but dark viewport.
Never could make the setup to qbsp though.
^v^
GTKRadiant 1.6.0
#16082 posted by DeeDoubleU on 2016/03/01 09:25:44
Used it for everything, but vertex manipulation only works for simpler stuff (or maybe it is my hands "growing out of ass" as we say here).
Now using TB for complex rocks.
#16083 posted by Rick on 2016/03/01 15:35:00
"Pretty sharp brushes, but dark viewport."
Yes, default is dark, but there is a gamma setting in Edit> Preferences> Display> Textures.
+1 For Jackhammer
#16084 posted by Qmaster on 2016/03/01 18:18:52
I only use Jackhammer currently.
Jackhammer Vertex Manip
#16085 posted by Hipshot on 2016/03/01 19:07:57
I wonder, I get corrupt brushes from even the simplest (I think) brush manipulation, like trying to create a cliff side or such, is this a fault in the program or the compile tools perhaps?
Hipshot
#16086 posted by Kinn on 2016/03/01 19:11:11
It's a bug (feature?) left from WorldCraft - basically there is no brush validation when manipulating verts, so it lets you create rubbish.
However, I believe JH has an option somewhere to enable brush validation, which should prevent this. (I don't use JH so haven't tried it myself).
Noob Map Maker Needs Some Help.
So, I just started using TrenchBroom to make maps. It worked out fine, but I'm having an issue with my map from my server. My pc loads textures fine, but my laptop shows textureless. The error given says that I need a miptex lump. What is it, and how can I add this file to my server?
Thanks
#16088 posted by metlslime on 2016/03/02 01:43:22
are the textures in the bsp or are they replacement (.TGA) textures?
I don't know. I was able to extract the textures from the BSP though, so probably.
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