 Ericw
#16057 posted by Kinn on 2016/02/23 21:02:01
cheers - minlight spotlights sound like they could be a very easy way to do it, when you get round it of course, no rush :}
#16058 posted by metlslime on 2016/02/23 21:50:39
some engines, including fitzquake, lerp between the 4 closest lightmap samples instead of just taking a single sample. This will affect what you see if there is a high-frequency change in the lightmap under a model
 Metl
#16059 posted by Kinn on 2016/02/24 13:06:38
Ah cheers.
I imagine I'll just make it look ok in QuakeSpasm and call it a day.
 Finally Last Qstions
#16060 posted by JohnisonBoa on 2016/02/25 22:06:01
I finally finishing my Intro for a quake game, all entities has very good. But, 2 last questions for details:
1- exist volume key for an ambience sound trigger? default?
2- In a func_buttons of a counter to open a door, how I set to not move the buttons?(cause they are shootable, health 1)
 Func
#16061 posted by madfox on 2016/02/25 22:17:53
Values: Sound Attenuation
ATTN_NONE = 0; // full volume everywhere in the level
ATTN_NORM = 1; // normal
func_button on counter no move
classname func_button
target X
targetname counter target
speed 100
wait -1
health <0 >1000
 Oh, I Thought He Didn't Want Button To Physically Move
#16062 posted by DeeDoubleU on 2016/02/25 22:23:16
trigger its targets without sliding.
If this is the case then use
lip XX
where XX is thickness of your button
 My Problem With Button(screenshots)
#16063 posted by JohnisonBoa on 2016/02/25 22:33:51
 Try Lip 32
#16064 posted by DeeDoubleU on 2016/02/25 22:42:22
 Not Works Lip
#16065 posted by JohnisonBoa on 2016/02/25 23:49:14
Change the angle so it moves backwards. That way it will be less noticeable.
 5th Elephant
#16067 posted by JohnisonBoa on 2016/02/25 23:58:33
Works :D
#16068 posted by necros on 2016/02/26 05:20:48
i'm not sure, but i think buttons always have to move at least 1 unit (or less than 1). so lip 31.999 might work...
of course, fifth's solution is much simpler. :)
 Buttons Fon't Have To Move At All. 32unit Square Button, 32 U Lip
#16069 posted by Qmaster on 2016/02/26 22:30:50
 THANKS
#16070 posted by JohnisonBoa on 2016/02/27 23:04:35
Lol, when I read the last messages the map was finally ended. Thanks to all yours I made a map for first time, was started hard, but all help Works to me.
When ended the game proyect, I think in help for a hard mapping trigger idea.
 How I Make A DEMO?...
#16071 posted by JohnisonBoa on 2016/02/28 00:53:10
#16072 posted by ericw on 2016/02/28 01:15:20
Enter: record mydemo in the console. Then load the map
#16073 posted by necros on 2016/02/28 01:56:30
and then type stop in the console when you are done recording.
#16074 posted by JohnisonBoa on 2016/02/28 03:16:39
deluxe!
 EXm1
#16075 posted by JohnisonBoa on 2016/02/29 21:13:58
in e2m1 and e3m1 of quake appears the key card, how I get it on TB editor?
#16076 posted by metlslime on 2016/02/29 21:38:20
set "worldtype" in the level properties, that controls the style of keys that appear.
Can't remember if it is 1 or 2 for tech style keys
 It's 2
#16077 posted by DeeDoubleU on 2016/02/29 22:23:52
 Jackhammer?
#16078 posted by Hipshot on 2016/03/01 01:21:50
Once every year I keep coming back for some Q1 mapping, testing new or old things =D
Anyone used Jackhammer, or well, ofc someone have, but anyone use it "default" instead of something else?
A lot of people are using Jackhammer these days. Daz, Ionous, PuLSaR to name a few...
Most people are using it as a replacement for WorldCraft.
#16080 posted by necros on 2016/03/01 02:04:19
out of curiosity, how many people are using radiant now? i know some radiant users moved over to TB. I wonder if it's about split evenly now?
 Radiant1.5.0
#16081 posted by madfox on 2016/03/01 03:16:16
Pretty sharp brushes, but dark viewport.
Never could make the setup to qbsp though.
^v^
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