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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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"this much", not "this must" 
2 Problems... 
1- trigger_multiple: I wrote a message, and, how I can use the INTRO button for the message? When press intro in TB the message don't get it.

2- Texture offset: what's up with the QUAKE, NORMAL, HARD textures? I changed the scale and the offset for the design, but when I test the map appears misaligned. 
 
_@newbe : map loads perfect in TB1.

-@JB : if your trigger_multiple has a brush with the clip.tex
you don't need an intro by way of trigger_touch. Just make sure you end the message with a "n" option and has not more then 6 or 8 words. 
 
"\n" 
Total Newbie 
Make sure you use the latest build. There was a bug with entity properties that I fixed yesterday. 
Just Updated 
That actually made things worse... The doors still don't work, and now I can't edit the entity properties at all.

Should I post this on github, or am I doing something stupid? 
Reply 
Lol, I mean said that the INTRO keyboard button: I press it, and after, the message, in process of writing, the message don't gets this space down and message in game appears outside the screen, for write enough words.

I need how to write plus two verses in a message(Trg_multiple). 
I Guess You Mean ENTER Key 
If so, do as MadFox said

message "line 1 \n line 2" 
Angles 
Metl, Jackhammer produced that "angles" entry when I changed door's orientation in editor. That door wasn't working, but did work when I set that. 
Sorry Mad & Adib 
I don't dominate the english, I know some words but not all. :s 
Lol 
"Deedouble" I want mean 
On The Double Dee U 
the mad fox jumps over the langu aged dog. 
Ai don't understand your chist, HBO 
Lol 
@-johnison: I'm joking. Half of the time I don't know how to handle another language either. Reason I use Google translate, nevermind. :P 
@MadFox 
yes I know, In my country we change the names to another similar for joking,
"natgeo-HBO" ;D 
Working Yet In An Introduction 
how I do a teleporter(portal) to select difficultys? 
Trigger_setskill 
key: message
value: 0 - 3 (easy - nightmare) 
@Bloughsburgh 
Ok, thanks. 
 
john romero released all the map sources a little while ago:
http://www.moddb.com/games/quake/addons/quake-map-source-files

while i would not recommend them as a study in how to do brushwork, you can see how they set up all the entities to do what you saw in the game. 
@necros 
Thanks, that would been helpful for me. 
Mdl Lighting 
Anyone know of any hacky workarounds to get a .mdl to light up with a different light level to what's underneath it? 
Bsp Texture As Skin? 
Is it possible to use skin key (or any other hack method except making a mod) to assign texture from my map's bsp file? 
Kinn 
Less hacky, but annoying to set up: configure a tightly focused light (high wait, high brightness / strong antilight) so only affects one lightmap sample, and position this at the entity origin.

If that would still be visible: Make a sunken pit under the model with the desired light level at the bottom, cover it with a func_wall to hide it (I forget if monsters will walk on that?) 
Do Tyrann's Tools 
Only support forced light settings on brush entities? 
Yeah, Only Brush Entities 
Supporting minlight on func_detail/func_group would be doable, just messy to implement since qbsp has to do part of it. 
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