Total_newbie
#16026 posted by adib on 2016/02/21 22:45:51
{
"classname" "func_door"
"angles" "0 270 0"
{
( 472 -64 16 ) ( 472 64 16 ) ( 472 -64 128 ) #DEFAULT [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 480 64 16 ) ( 480 -64 16 ) ( 480 64 128 ) #DEFAULT [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 472 64 16 ) ( 480 64 16 ) ( 472 64 128 ) #DEFAULT [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 472 -64 16 ) ( 472 -64 128 ) ( 480 -64 16 ) #DEFAULT [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 472 64 16 ) ( 472 -64 16 ) ( 480 64 16 ) #DEFAULT [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 472 -64 128 ) ( 472 64 128 ) ( 480 -64 128 ) #DEFAULT [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
}
}
This should work.
Sorry
#16027 posted by adib on 2016/02/21 22:46:46
I changed the texture. You're missing the key "angles" in this door entity.
#16028 posted by metlslime on 2016/02/21 23:09:44
are you sure its angles? I always just set "angle" with a single float value.
Thanks for the responses once again.
adib, TB won't allow me to set an "angles" value. I could of course just try to do it manually in a text editor, but I'd like to get this working in-editor. It shouldn't be this must hassle just to get a door to work...
Madfox, the map you pasted above works perfectly when I compile it, but when I try to do the same thing in TB, it doesn't work.
I assumed this was a case of PEBCAK, but maybe it's an editor issue? I am using the latest test build of TB2, so I guess it's possible that this might be some weird bug...
"this much", not "this must"
2 Problems...
#16031 posted by JohnisonBoa on 2016/02/22 00:19:38
1- trigger_multiple: I wrote a message, and, how I can use the INTRO button for the message? When press intro in TB the message don't get it.
2- Texture offset: what's up with the QUAKE, NORMAL, HARD textures? I changed the scale and the offset for the design, but when I test the map appears misaligned.
#16032 posted by madfox on 2016/02/22 00:31:18
_@newbe : map loads perfect in TB1.
-@JB : if your trigger_multiple has a brush with the clip.tex
you don't need an intro by way of trigger_touch. Just make sure you end the message with a "n" option and has not more then 6 or 8 words.
#16033 posted by madfox on 2016/02/22 00:33:23
"\n"
Total Newbie
#16034 posted by SleepwalkR on 2016/02/22 00:35:01
Make sure you use the latest build. There was a bug with entity properties that I fixed yesterday.
Just Updated
That actually made things worse... The doors still don't work, and now I can't edit the entity properties at all.
Should I post this on github, or am I doing something stupid?
Reply
#16036 posted by JohnisonBoa on 2016/02/22 02:23:55
Lol, I mean said that the INTRO keyboard button: I press it, and after, the message, in process of writing, the message don't gets this space down and message in game appears outside the screen, for write enough words.
I need how to write plus two verses in a message(Trg_multiple).
I Guess You Mean ENTER Key
#16037 posted by DeeDoubleU on 2016/02/22 08:56:54
If so, do as MadFox said
message "line 1 \n line 2"
Angles
#16038 posted by adib on 2016/02/22 12:59:36
Metl, Jackhammer produced that "angles" entry when I changed door's orientation in editor. That door wasn't working, but did work when I set that.
Sorry Mad & Adib
#16039 posted by JohnisonBoa on 2016/02/22 16:05:13
I don't dominate the english, I know some words but not all. :s
Lol
#16040 posted by JohnisonBoa on 2016/02/22 17:25:23
"Deedouble" I want mean
On The Double Dee U
#16041 posted by madfox on 2016/02/22 22:03:16
the mad fox jumps over the langu aged dog.
?
#16042 posted by JohnisonBoa on 2016/02/22 23:18:12
Ai don't understand your chist, HBO
Lol
#16043 posted by madfox on 2016/02/23 00:43:15
@-johnison: I'm joking. Half of the time I don't know how to handle another language either. Reason I use Google translate, nevermind. :P
@MadFox
#16044 posted by JohnisonBoa on 2016/02/23 02:00:40
yes I know, In my country we change the names to another similar for joking,
"natgeo-HBO" ;D
Working Yet In An Introduction
#16045 posted by JohnisonBoa on 2016/02/23 02:29:31
how I do a teleporter(portal) to select difficultys?
Trigger_setskill
#16046 posted by mjb on 2016/02/23 02:31:08
key: message
value: 0 - 3 (easy - nightmare)
@Bloughsburgh
#16047 posted by JohnisonBoa on 2016/02/23 02:40:47
Ok, thanks.
#16048 posted by necros on 2016/02/23 03:09:16
john romero released all the map sources a little while ago:
http://www.moddb.com/games/quake/addons/quake-map-source-files
while i would not recommend them as a study in how to do brushwork, you can see how they set up all the entities to do what you saw in the game.
@necros
#16049 posted by ohnisonBoa on 2016/02/23 03:40:31
Thanks, that would been helpful for me.
Mdl Lighting
#16050 posted by Kinn on 2016/02/23 18:53:37
Anyone know of any hacky workarounds to get a .mdl to light up with a different light level to what's underneath it?
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