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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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@madfox 
Are there new AI for the chasm monsters? 
@Yhe1 
The Lizzard and Scorpion have, but that's because I made them myself first, before you aimed at the gl models.
The others are still to come, but the skin file is hard to obtain by finding a right pose for the base file.
Do you think the downscaling has a bad effect on them?

I'm such a bad coder. 
Dumptruck_ds 
Thanks, you're always so helpful. 
@madfox 
Only around the mouth area of the faust and alien captain, improve the mouth and it will be fine. 
Keep Q1SP WIP 
 
Looks great! Love coagula maps. 
That Looks Funky For Sure. 
 
Some Wip Stuff 
Use Quaktastic Mfx 
 
Looks amazing! What is it??? Tell us more. 
Just Doodles Advanced 
maybe an episode? 
Very Nice 
mfx: love the Ikwhite shot, concept and style are great.

qmaster: Egyptian stuff is always epic, concept and style looks great here as well.

Upside-down temples ftw! 
@qmaster 
Your Coagula maps looks insanely intricate! 
@qmaster & Mfx 
Looking great. 
 
honestly super stoked on the look of that rubicon2 themed thing most, never get tired of that theme! 
New Lara Fembot 
Although I'm a SinglePlayer I made a new female Dm player.
I used the sexbot frpm Krueger's Atlantis bot, because it had a clear vertice structure.
There still are some rare vertices in the axe while converting, but that's marginal.

I made screenshots of the player.mdl and used them as rotoscopes in an animation program, rigged the bones as close I could trace, and now I have a bone structure that will fit almost any model.

The most time I spent with the skin file, terrible, I don't know if it's my lack of patience, or do I have to admit skinnfiles are an outstanding art by themselve.

Maybe there's someone to take a vieuw and normalize my standards.

Q1femplayer

femplayerbot 
Again 
16014 
Now this would be the perfect basis for a Lara Qroft mod 
Neat 
Now go map the Soviet Installation from Rise of the Tomb Raider. 
Looking For Beta Testers For A Turok Style Map. 
Hello there.

I would apreciate if someone can playtest this map I made, that is heavely inspired by Turok: Dinosaur Hunter, and give me your opinion about it.
I also included a .ogg file from Turok in the .zip

http://www.quaketastic.com/files/single_player/maps/fv.zip

Here are some screenshots:
http://www.quaketastic.com/files/screen_shots/fv01.png
http://www.quaketastic.com/files/screen_shots/fv02.png
http://www.quaketastic.com/files/screen_shots/fv03.png 
Requires Quoth! 
Sorry, I forgot to mention that. 
I'll Check It Out 
But I have never played Turok. :( 
It Doesnt Matter :) 
I dont think you need to have played Turok to enjoy the map, besides I tried inserting some original ideas of my own into it.

Only things that are directly from Turok are some textures and the .ogg file 
Tried The Map 
Not enough monsters (especially vorelings) in nigthmare mode. Tunels and caves geometry is too simple (too linear, too much old school). The walls aren't feeling very rocky and natural. I suggest that you add more details (rocks, ...).

I played the map with the AD mod (it's my default for every Quake maps), so there was some odd behaviors with walls and buildings firing laser-bullets to me! 
You Are Right About The Tunels 
I did make them purposely simple to emulate the tunels from Turok, thats why they are so simple, and also because I am still not good at making natural looking structures.

Also because I am still new to quake, I dont know how to add monsters on nightmare difficulty.

And, could you tell me which walls were shoothing at you? I dont know how could that happen. 
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