THIS MAP REQUIRES BENGT JARDRUP'S GLQUAKE
#1 posted by
gone on 2008/05/02 17:18:01
*WARNING* THIS MAP REQUIRES BENGT JARDRUP'S GLQUAKE
crashes fitz
Hooray!!
#2 posted by
RickyT33 on 2008/05/02 17:22:32
This map is beautiful! Been a real pleasure to playtest, congrats on the release :D :D
This map is fucking epic dude!
#3 posted by spy on 2008/05/02 17:23:22
speeds, "������� ��� ������� ���" :)
Ricky
#4 posted by spy on 2008/05/02 17:34:25
once agan thank you for the real help
Ok Beat It
#5 posted by
gone on 2008/05/02 17:53:31
this is very much like doom2 in all the aspects good and bad, except more linear maybe
Oh And For Some Justice
#7 posted by
gone on 2008/05/02 18:33:35
unlike the readme says, the textures are taken from Quake 3, (original author of all the textures being Adrian Carmack or Kevin Cloud or I dunno who else)
Oh And For Some Justice -2
#8 posted by spy on 2008/05/02 18:47:33
>unlike the readme says, the textures are taken from Quake 3, (original author of all the textures being Adrian Carmack or Kevin Cloud or I dunno who else)
yes the textures (most of them) are from Q3
but afaik Kinn modified 'em for a best suited
with quake's palette
so textures are taken directly from his map
if i've abused somebody someone i'm sorry
#9 posted by gb on 2008/05/02 23:36:38
Does it do something weird to brightness (looks almost like fullbright, even conback etc) or is it just me?
Demo
#10 posted by gb on 2008/05/03 00:46:19
second run (1st was godmode)
skill 1, extremely low fps, squished by lift (no thanks)
some abusage :-)
http://shub-hub.com/files/demos_singleplayer/bod1.dem.7z
Gb
#11 posted by spy on 2008/05/03 05:23:08
about brightness, play with gamma 1 or just delete palette.lmp from the pak to enable regular id palette
Wow.
#12 posted by Drew on 2008/05/03 05:46:48
harsh.
Why
#13 posted by
Spirit on 2008/05/03 10:59:26
Why does this require aguirRe's engine? It did not make any extraordinary technical impression on me. Surely monster spawning could have been tweaked somehow?
#14 posted by
JneeraZ on 2008/05/03 11:07:17
Yeah, I'm on a Mac so requiring an engine other than Fitz is a non-starter for me.
Spirit:
#15 posted by
metlslime on 2008/05/03 11:23:10
it appears to have too many lightmaps, marksurfaces, and clipnodes. (might exceed other limits too)
Dirty Commies
#16 posted by gb on 2008/05/03 16:02:09
it's not a bad map, so if you can run the engine somehow (or hack your own), play it.
spy, you should seriously consider removing the palette and reuploading this.