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New Quake Map: Tower Of Dal Gurak
here is a new map its remake of Blade of Darkness' level Tower of Dal Gurak special thanks to Kinn as author of Marcher Fortress I have used Marcher's contents in my map (progs.dat, mdls, ents, sounds). Aguirre for glquake and compile tools, sielwolf for beta testing, and RickyT23 for beta testing.

the map 7z: http://shub-hub.com/files/maps_singleplayer/bod.7z

zip: http://shub-hub.com/files/maps_singleplayer/bod.zip

screenshots:
http://shub-hub.com/files/images/quake00_01.JPG
http://shub-hub.com/files/images/quake01.JPG
http://shub-hub.com/files/images/quake02.JPG
http://shub-hub.com/files/images/quake03.JPG
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THIS MAP REQUIRES BENGT JARDRUP'S GLQUAKE 
*WARNING* THIS MAP REQUIRES BENGT JARDRUP'S GLQUAKE

crashes fitz 
Hooray!! 
This map is beautiful! Been a real pleasure to playtest, congrats on the release :D :D

This map is fucking epic dude! 
 
speeds, "������� ��� ������� ���" :) 
Ricky 
once agan thank you for the real help 
Ok Beat It 
this is very much like doom2 in all the aspects good and bad, except more linear maybe 
 
Oh And For Some Justice 
unlike the readme says, the textures are taken from Quake 3, (original author of all the textures being Adrian Carmack or Kevin Cloud or I dunno who else) 
Oh And For Some Justice -2 
>unlike the readme says, the textures are taken from Quake 3, (original author of all the textures being Adrian Carmack or Kevin Cloud or I dunno who else)

yes the textures (most of them) are from Q3
but afaik Kinn modified 'em for a best suited
with quake's palette
so textures are taken directly from his map
if i've abused somebody someone i'm sorry 
 
Does it do something weird to brightness (looks almost like fullbright, even conback etc) or is it just me? 
Demo 
second run (1st was godmode)

skill 1, extremely low fps, squished by lift (no thanks)

some abusage :-)

http://shub-hub.com/files/demos_singleplayer/bod1.dem.7z 
Gb 
about brightness, play with gamma 1 or just delete palette.lmp from the pak to enable regular id palette 
Wow. 
harsh. 
Why 
Why does this require aguirRe's engine? It did not make any extraordinary technical impression on me. Surely monster spawning could have been tweaked somehow? 
 
Yeah, I'm on a Mac so requiring an engine other than Fitz is a non-starter for me. 
Spirit: 
it appears to have too many lightmaps, marksurfaces, and clipnodes. (might exceed other limits too) 
Dirty Commies 
it's not a bad map, so if you can run the engine somehow (or hack your own), play it.

spy, you should seriously consider removing the palette and reuploading this. 
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