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Posted by Tronyn on 2004/01/15 22:43:08 |
Just wondering if anyone is interested in a wizard/arcane themed q1sp project. The idea would be a common pak file, including a bunch of arcane monsters/props, and whoever wants to donates a map in an arcane theme (id wizard, contract revoked, ikblue, new texture sets, whatever). Then they get strung together, and that's the pack.
Criteria for arcane: in my opinion, there should be lots of books, heh. And a focus on signs and symbols and magic and such. contract revoked is a good example.
Anyone interested? |
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I Would
#1 posted by Zwiffle on 2004/01/15 23:12:25
but my maps are really garbage. You should steal Nastrond and put it in there though, that map would be perfect for it. Sounds like it could be a really cool pack.
Definitely
#2 posted by . on 2004/01/15 23:23:21
I'll give it a shot as long as you give me a do/don't list. I don't really have the resources to compile a too-detailed or big map, so if it's a bit short (I'll try not to make it absurdly short)... I'm interested.
Okay
#3 posted by HeadThump on 2004/01/15 23:49:45
I'm in. I second phait on the list and need an idea for a time factor.
Well..
#4 posted by Tronyn on 2004/01/15 23:58:36
I've got a good PC (2.4 gig processor, 1 gig ram, etc), so I can compile just about anything you throw at me.
Time factor... well, looking at how quickly work is progressing on the other project I'm working on... hehe... I'd say shoot for the fall for a beta, and release before next year. I say this because I think it is realistic given the rate people in general are mapping these days, including myself.
Oh yeah, btw: some other acceptable themes for this pack would be runic, medieval, or flesh. However these should still be "arcane" if they're included (ie, not just plain runic etc).
Do's and don'ts I'll have to think about.
Time Factor Sounds Good, And
#5 posted by HeadThump on 2004/01/16 00:08:49
this has no bearing on my level (high) of interest in the project but I was curious as to if you plan to use the standard engine and entity set, or something like SOE's (which, btw, the fileplanet link from your site isn't working, at least the last time I checked) entity set.
Umm....
#6 posted by Tronyn on 2004/01/16 00:57:32
Well, I would probably use the Coven Of Ebony set, which includes:
-cut-scenes (not mobile camera however)
-three types of necromancer enemy (acolyte, sorceror, warlock, same model but different health and attacks)
-troglodyte mage enemy (like zer but different)
-axeman enemy (like a knight but faster)
-modified knights and hellknights
But, if I could get someone who was willing to plunge their hands into some code, I think a few other enemies would be great:
-rogue wraths and overlords (certainly arcane!)
-hipnotic gremlins
-rapture barons (like a hellknight, but way better)
and on my completely-unrealistic-wish-list, would be a conversion of Hexen II's shadow wizard. Of course, since many of these enemies like troglodytes, barons and overlords are quite difficult, it would make for a nice challenging pack :)
Hehe
#7 posted by Tronyn on 2004/01/16 00:57:49
I can dream, can't I?
#8 posted by xen on 2004/01/16 05:22:03
Time factor... well, looking at how quickly work is progressing on the other project I'm working on... hehe... I'd say shoot for the fall for a beta, and release before next year. I say this because I think it is realistic given the rate people in general are mapping these days, including myself.
Or april fools day 2006? :-p
Btw Zwiffle, your turtlemap was quite okay save the lighting? You should give it a shot... think bigger & lighter and you'd be fine :-)
I Cant Believe
#9 posted by starbuck on 2004/01/16 08:50:42
... that tronyn is considering a pack after you so recently reminded him of your SoE map :)
I'm Already In A Mapping Project But...
#10 posted by Scragbait on 2004/01/16 12:47:37
I'd be happy to help beta-test.
I Have About
#11 posted by HeadThump on 2004/01/16 14:12:59
one more week of work left on my turtle map left, and after that, I am free to start mapping.
I'm
#12 posted by PuLSaR on 2004/01/16 16:24:26
interested in this project too, but I also have an unfinished map that wants to be released as soon as possible. And those damn exams suddendly appears from nowhere..
So if the deadline is far I'll join this project
Arcane Pack
#13 posted by inertia on 2004/01/16 23:02:28
I believe i am in for a map, i do not plan to have it be very long but we can never tell... ikblue, http://triumphant.us/~inertia/temp/ikblue_1.jpg
Hmmm...can You Do Some Real Mages?
#14 posted by Levelworm on 2004/01/17 11:54:39
who get knowledge of several powerful spells(lightning,summoning,teleporting,fireball,all can be found inother packs,except summoning i think :D)
shall be fun i think
Remember Who Coded CoE In The First Place
Barons I'll have to ask Kona for, else grovel through the Nehahra source and figure it out.
Incidentally, I could throw in the Ontranto Archers and Crossbowmen as well. These guys automatically replace grunts and enforcers in medieval (worldspawn.worldtype = 0) maps and drop nails. There's rather a lot of them about in Ontranto :)
Damnit, I'm starting to feel another map coming on, like Mexx9's Tower of Twilight but more varied.
Ko-winky-dinky
#16 posted by HeadThump on 2004/01/18 00:17:41
I've been fiddling around with the Mexx9 as well. I would like the episode I'm working on to be story driven without getting too far away from Quake.
For the Wizard project I can lend some original monster models I have made. One is an update of the slow moving gas spewing dragon from Thief. I still have the original .3ds files that can be compiled into a .mdl. Another is a D&D style mindflayer.
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