Ut2k4 Maps Screens
#1570 posted by nitin on 2004/11/19 20:19:10
A Night At The Opera
#1571 posted by R.P.G. on 2004/11/19 22:02:28
That map looks like something Glassman would make.
Cool stuff.
Very Nice
#1572 posted by VoreLord on 2004/11/19 22:35:09
especially the first shot.
Pretty
#1573 posted by starbuck on 2004/11/20 06:32:47
looks like a painkiller level
Small Concern
#1574 posted by madfox on 2004/11/22 11:39:28
I've updated the Abandon sequel, the secret level wasn't playable in FitzQuake.
So now the whole thing can be played within that modification.
Thanks to Aguire, who scaled the brushes, so after some retexture it all fits well.
I didn't give it another version name, otherwise the links are dead. Tried to start a new toppic about it, but my messages were bounced.
More for my curiosity, I was wondering what youre opinion was, best level, worst texture...
If I see what people are talking about one level, I could use some feedback to enhance the PAk file.
Abandon Sequel?
#1575 posted by Megazoid on 2004/11/23 18:54:58
hmmm, I must have missed something.
...too
#1576 posted by madfox on 2004/11/23 20:49:25
for being sick and twisted, but I'll be your good laugh...
if you turn 187 posts back.
Or
#1577 posted by madfox on 2004/11/23 20:51:53
find #1370
thank you.
Some Pictures From My Q1 Level
#1578 posted by Ankhgod on 2004/11/25 05:56:01
Bleh
#1579 posted by Vondur on 2004/11/25 06:36:18
looks oldskool but quality ;)
go finish and release it :>
Ankhgod
#1580 posted by JPL on 2004/11/25 06:37:31
Well, it looks cool, but you should increase kpeg gamma! Your shots are very dark and its pretty tricky to see anything without increasing screen brightness up to its maximum...
JPLambert
#1581 posted by Jago on 2004/11/25 07:13:42
I can see them just fine.
O0?
#1582 posted by JPL on 2004/11/25 07:25:12
So I've to change either my screen, either my glasses ... BTW I don't have glasses so perhaps I need ones 8/
Ankh
#1583 posted by Zwiffle on 2004/11/25 09:12:28
Some screenies look good, some look quite bad however. 6 and 4 look awful to me, but some of the others look really good. It doesn't seem like the map stays consistent, but you can't really judge it from screenies anyway. So, do what Vondur said and release it. Oh, finish it first, of course.
DKT Compo Map
#1584 posted by Jago on 2004/11/25 12:04:01
http://img111.exs.cx/img111/9684/dkt-1.jpg
Finally got started. I am not sure I'll manage to meet the competition deadline :/
...
#1585 posted by necros on 2004/11/25 13:33:25
what's with the disco nailgun? O_o
Ankghod...
#1586 posted by Shambler on 2004/11/25 13:59:32
Shots look okay overall but need some improvement.
But man, your weapon models and HUD are fucked, that's some serious glitch/bugs you got there. I'd reinstall Quake if I were you!
1000brush Map
#1587 posted by Zwiffle on 2004/11/26 00:38:58
I'm betatesting for my 1000brush map if anyone would like to help.I just need 1 or 2 people to help go through and squeeze out anything that's not good, and scrupulously desolve my self-esteem by pointing out mistakes I've made. Any takers?
RE:
#1588 posted by Ankh on 2004/11/26 03:41:50
Vondur - it's oldskool i think, made with worldcraft
Zwiffle - I will check if another texture mix in shot 4 can help.
Shambler - those are different models than the standard ones. Have installed them recently. On the shots the HUD is hidden. Only the speedbar from qdqstats is visible.
Thanks for opinion.
PS. From this moment "Ankh" :)
To The Artist Formerly Known As "Ankhgod":
#1589 posted by Kinn on 2004/11/26 07:57:34
I hope that custom model/engine stuff is optional - that kind of jazz doesn't usually recieve a very warm reception 'round these parts.
Custom HUD
#1590 posted by Kell on 2004/11/26 08:15:26
doesn't usually recieve a very warm reception 'round these parts
KILL THE HERETIC! BURN HIM AND HIS BLASPHEMOUS WEAPON MODELS!!!
:)
#1591 posted by Ankh on 2004/11/26 08:39:19
Don't worry. The models won't be included. These are only for my viewing pleasures :). The release will contain bsp and txt file.
If someone however likes the models you can find them here http://members.optusnet.com.au/~plaguespak/
Zwiffle
#1592 posted by R.P.G. on 2004/11/26 08:46:18
Err, I probably shouldn't, but I might be able to squeeze in some beta time on your map.
Zwiffle...
...I'd love to help you betatest your map, if the ranks are not full yet...
Some Progress On The 1000b Map...
#1594 posted by Jago on 2004/11/29 20:20:32
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