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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Mahogany Map 
Dude, your map is awesome.

It's unfinished? It looks like a finished product to me. Didn't found any bug yet. This map feels very Sock style.

About game play : in nightmare mode, there's not enough ass holes to frag in there. Need more arses to kick.

Map style and details are really great. Please, finish this! 
 
Sorry Madfox, you mean that the stratos code is not finished? 
Yeh1 
One of the major problems I have with the chasm models is, that it is rather hard to convert the skin file.
The models self are easy, but to remain to the original skinfile I have to paint them back again from a side-to-side skin to a qmle skinfile.
I know there are other methods to do this, but that is not in range of my workstyle.

So here is the result of my archivement. As you know Stratos shoots a double ringed sprite.
For getting that code right I have to lean back on the G-Rail code of Dr.Shadowborough.

So for maintaining your request: no, the code is not finished yet. 
Linked Animation Looks Great Madfox 
 
 
@Shambler
Thanks m8

@Barnak
Thanks a lot for the kind words. I'm really glad that you thought it felt like sock's style because that's exactly what I was shooting for.

I had initially planned for a lot more monsters but once I started adding them in, it felt like I didn't really allocate enough space for combat. Big open spaces and long lines of sight also made it hard to add monsters since that kind of forced me to teleport most of them in. 
Poorchop 
this is vanilla? 
@madfox 
Got it, Looking forward to seeing it in action.

Did you convert any other chasm models? 
Drew 
Yeah I forgot to include installation instructions in the readme, I just typed it up really quickly without thinking. Regular id1. 
@poorchop 
Congrats on an excellent first map, here's a Playthrough for you. I'd say aside from some minor clipping, there's little reason not to release it outright IMO. 
Jcr 
Thanks a lot for the compliments and for the video. It's really rewarding to watch other people play through my maps.

Regarding the clipping, I had a really hard time blocking off that roof that you tried jumping onto without making it look really ugly. I actually added that wooden bar and a drape on the other side of the tower in order to try and discourage it but you were determined to try and get on there, understandably so - I'd have tried doing it myself.

Your play style is really interesting. You were really conservative with ammo, opting to use the axe on occasion. You also went in head first in the library and I got a little worried when you dropped down to 5 health.

I got a kick out of your in game comments and I appreciate you taking the time to write them while playing. I was keeping my fingers crossed that you'd find the lower library secret with the books. You actually found the hardest book by accident and you came so very close to finding the final one. Three of the books are illuminated and you happened to stumble upon the one that was barely visible. I was still glad that you persisted for a while and tried hard to find that last book.

Thanks for the feedback and for playing through. I might take a few minutes to fix some of the known bugs and then release it properly due to the encouragement. 
Poorchop 
It would be really a shame not to release that great map, with its bugs fixing.

Don't stop maping dude, you have talent. 
@poorchop 
Regarding the books, I think it would be best to illuminate them all consistently to ensure the player finds them IF he is looking for them. I actually noticed the relief before I noticed the spotlight on them. I thought it was a well done secret but I didn't want to spend much more time on it. Regarding the clipping, the faraway cave was a cool intermission screen, but seeing it from the player's perspective was obviously tempting to try going after! 
 
Thanks Barnak. I'll be mapping more in the future when I get some more time. It's a lot of fun.

jcr, the book you hit accidentally actually is illuminated but there's a nearby flame that kind of obscures it and it's hard to make it any brighter than it already is. I actually thought that the other 3 books were way too obvious, which is why I didn't do much about making the fourth book stand out too much against the torch light. You brushed up against the surface of almost every single book case except for the one with the final book. The biggest issue I noticed with that secret is that you thought one of the books might have been on the upper level.

Anyhow, that was supposed to be the hardest secret so I wanted the player to work for it. As for the cave, I remember RC playing breezeep's Mayan jam map and appreciating some unreachable details like distant trees, so that's kind of what I going for with the cave. It was also a shoutout to Orl's Ter Shib maps with how he had some details and storytelling elements in the far distance. In retrospect, I'd redesign the entire layout to ensure that the player wouldn't be in any position to even try and jump on top of the roof. 
Poorchop 
I echo what everyone else is saying in that for an unfinished map, it looks and plays extremely well. I really enjoyed it, and I am flattered that it was a shout out to Ter Shibboleth.

If this map is what you consider to be unfinished, I can only imagine a finished map of yours will be amazing.

First run demo, hard skill: http://www.quaketastic.com/files/demos/orl_mahogany.rar

Terrific work Poorchop! 
Skill 2 Demo 
Super Solid First Release 
got cocky in first run, will record 2nd run and send soon 
Yeh1 
See post #15792. 
Poorchop! 
What a great map! Keep mapping please. I know you are busy but don't stop mapping. 
Thanks Everyone 
Thanks a lot Orl, ww, Drew, and dumptruck.

Orl, I'm honored that you played the map since Ter Shib was a big inspiration. Thanks for taking the time to record and send the demo. Watching it made me realize that I never closed off the library entrance after the player gets the gold key, which allows them to bypass the final shambler. Hopefully I'll eventually get around to making the shib3 inspired map that I initially had in mind before I made this one.

Thanks as well for the demo, ww. Your playing was really good and you're the first person to get the rocket launcher. You also have a keen eye because I think that you were the first to notice the secret books before accidentally bumping into one of them. The same book eluded both you and jcr and I was really hoping that you'd find it.

dumptruck, thanks for taking the time to check this out. It wouldn't have been possible without your help. Your videos were an invaluable resource and I always had them up alongside Trenchbroom as I was doing this. As fun as Trenchbroom is to use, I wouldn't have attempted this if not for your tutorials. I'll definitely map more in the future. 
Poorchop 
Thanks - those are the types of comments that make the time involved worth it! 
Poorchop 
I said it before and I'll say it again, I'm excited to hear you planning on building a map inspired by shib3. Heck I think the far east Asian setup would make a great theme for a speedmap pack, but that's not up to me to decide. 
Got A Trailer And Demo For A Quake Based Dreamcast Game I'm Making! 
Hey there! I'm making a Dreamcast game using the Quake engine and thought you guys might want to take a look at what I got so far! I have a trailer and a demo that I update with new gameplay and fixes every so often.
Check it out!
Here's the trailer
https://www.youtube.com/watch?v=54ekGeP6yZg

Here's the demo:
tinyurl.com/rizzodemo 
I Was 
trolled appropriately. 
Bzzrp 
For Poorchop 
Want to reiterate - very strong debut material! 1st demo sober and cocky, dies poorly. next two demoes quite high so hopefully not too frustrating to watch 
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