Doom3 W3rdage...
#1558 posted by
Shambler on 2004/11/09 06:35:34
Shots: Yeah they look cool to me, looks like more doom and some nice enviroments and cool monsters and stuff.
Prod: You didn't buy Scourge, The Reckoning, and Na Pali?? Shame on you boy.
Push: I agree, it is a worry for me that this will add more shit for the sake of it, in fact I get that a lot with mission packs, the stuff added never quite feels like it blends in, it always feels a bit extra. Scourge was probably the best at avoiding that, everything it added was different and worthwhile. Well, we can hope....I'd just rather have more D00m3...
Hmm
#1559 posted by
Jago on 2004/11/09 06:36:14
Apparently the article has moved. It was there yesterday.
New QW Mod And Map Running.
#1560 posted by
codeboy on 2004/11/09 11:55:28
Day\nite cycling, helicopters, AAGUNS, laser ball...too much to list check it out.
parachute = bind key to chute
flashlight = bind key to flashlight
http://www.angelfire.com/pe/skunkworks/free4all.html
Ummm Yeah.
#1561 posted by
Shambler on 2004/11/10 04:05:39
That makes me want to uninstall Quake and then commit suicide.
Never Know...
#1562 posted by
Megazoid on 2004/11/10 09:05:45
I'll play the Devils advocate here and say - It might play more fun than it looks.
Doom 3 Expansion Screens - The Revenge
#1564 posted by
Shallow on 2004/11/11 08:46:53
I was one of the ones who missed these on Gamebiz the other day... I just noticed that Tiscali Games also posted a set of images on the 8th, which I presume are the same ones. So for the benefit of anyone that hasn't seen them yet:
http://games.tiscali.cz/clanek/screen.asp?id=8141
Hopefully it will have helicopters and parachutes.
I Must Say
#1565 posted by
Zwiffle on 2004/11/11 12:36:34
I love that TV-Mouth monster thing. Reminds me of the meatbag people from silent hill 3 sort of.
#1566 posted by
necros on 2004/11/11 13:15:20
Hopefully it will have helicopters and parachutes.
o_O
New Texture Set
#1567 posted by
nitin on 2004/11/11 19:27:04
industrial type stuff. Tex set is for UT1 and UT2004 but I'm sure its easily portable.
pics :
http://www.planetunreal.com/phalanx/textures/texcollection.htm
info :
http://www.planetunreal.com/phalanx/
Yea, Helicopters,parachutes And Mini Subs
#1568 posted by
codeboy on 2004/11/12 11:53:47
It supports mini subs too. I just need to make
the map...its coming
http://www.angelfire.com/pe/skunkworks/sub.html
Next is tanks....just need to make maps
...
#1569 posted by
pope on 2004/11/13 01:20:15
mini subs?
so these arent like... full footlongs?
Ut2k4 Maps Screens
#1570 posted by
nitin on 2004/11/19 20:19:10
A Night At The Opera
#1571 posted by
R.P.G. on 2004/11/19 22:02:28
That map looks like something Glassman would make.
Cool stuff.
Very Nice
#1572 posted by
VoreLord on 2004/11/19 22:35:09
especially the first shot.
Pretty
#1573 posted by
starbuck on 2004/11/20 06:32:47
looks like a painkiller level
Small Concern
#1574 posted by
madfox on 2004/11/22 11:39:28
I've updated the Abandon sequel, the secret level wasn't playable in FitzQuake.
So now the whole thing can be played within that modification.
Thanks to Aguire, who scaled the brushes, so after some retexture it all fits well.
I didn't give it another version name, otherwise the links are dead. Tried to start a new toppic about it, but my messages were bounced.
More for my curiosity, I was wondering what youre opinion was, best level, worst texture...
If I see what people are talking about one level, I could use some feedback to enhance the PAk file.
Abandon Sequel?
#1575 posted by
Megazoid on 2004/11/23 18:54:58
hmmm, I must have missed something.
...too
#1576 posted by
madfox on 2004/11/23 20:49:25
for being sick and twisted, but I'll be your good laugh...
if you turn 187 posts back.
Some Pictures From My Q1 Level
#1578 posted by Ankhgod on 2004/11/25 05:56:01
Bleh
#1579 posted by
Vondur on 2004/11/25 06:36:18
looks oldskool but quality ;)
go finish and release it :>
Ankhgod
#1580 posted by
JPL on 2004/11/25 06:37:31
Well, it looks cool, but you should increase kpeg gamma! Your shots are very dark and its pretty tricky to see anything without increasing screen brightness up to its maximum...
JPLambert
#1581 posted by
Jago on 2004/11/25 07:13:42
I can see them just fine.
O0?
#1582 posted by
JPL on 2004/11/25 07:25:12
So I've to change either my screen, either my glasses ... BTW I don't have glasses so perhaps I need ones 8/