News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
 
eheheh i wasn�t pissec off neg|ke :) i know this week wasn�t soft for you :)= 
Theme 
"flat 15"
think of english concrete blocks and vast dirty housing complexes where sad children grow up with their single mothers, men watch football and an odd skinhead scrapes the floor with a knife. 
 
this week is sm119 or sm120?

:)) i might have time today to make a small boxy map 
The Speedmapping Threat 
sm120.
i wasn't very creative, so i only came up with "pipeagula" (coagula with pipes).
else? 
The Speedmapping Threat 
sm120.
i wasn't very creative, so i only came up with "pipeagula" (coagula with pipes).
hello? 
Else, Hello, Fuck It 
first it looks like func swallowed my first post, then it suddenly appears ten minutes later?!
i'm off to pq ;( 
Neg!ke... 
you...
have...
mail... 
Sm121 Should Be 
The facial expresson Neg!ke makes when cleaning up Trincas crap.

Or KJSP1 style. 
Sm121 Should Be 
The facial expresson Neg!ke makes when cleaning up Trincas crap.

Or KJSP1 style. 
SM121 Theme 
drew: nah, the face thing has been done in sm119 ;)
plus i'm not really in the mood of seeing more kjsp1-style maps (remember, this ikwhite-like temple map), what do the others think though?

anyway, i'd like to apologize for my crappy way of managing the events and their irregular appearance. at the moment, i have a shitload of work to do and since i also suck at managing my own ways of dealing with things, i can't focus on anything else (no multitasking, you know).
i hope in the next weeks it will be back to normal.

in the mean time, here is the theme for sm121: "destruction"
let the player blast his way through the level, with lots of exploding walls and collapsing structure. or create the setting of a destroyed environment. possibly, destroy someone's attitude/ dreams/ reputation/ taste/ whatever...
i think this will be fun to map.
deadline is monday 20 march, 9am cet. 
 
like the theme :\ just dont know how to make stuff to explode...eheheh 
Trinca 
Take a look at http://www.gamers.org/dEngine/quake/QDP/qmapspec.html

You have there all the explanations about all items/funcs/monsters/misc in Quake... You need to use misc_explobox for Large Nuclear Container, and misc_explobox2 for Small Nuclear Container... But nobody said it has exclusively to be used with nuclear boxes :P 
Trinca 
"classname" "info_notnull"
"use" "barrel_explode"
"targetname" "check_the_progs.dat_thread " 
I'm Desperate. 
The only way for me to take part in the SM community right now is by offering theme suggestions that nobody likes:
2D like in doom.
Prison Break.
evil dead cabin style.
assassin.
american splendor. 
I'm Disparate 
theme suggestion: "We Miss Drew's Maps!" 
 
guess i will miss a few sm weeks got real in love with knave textures and got the will to make a map pack... let�s see what will come up... 
Actually 
I think that may be the most fascinating, original and invigorating suggestion yet.
Go for it. 
 
Evil dead cabin! <3 
Generic 
where's your map?


(drew: sm75's theme was doom maps) 
The British Are Coming... 
the British are coming...

I mean, my map is coming...

my map is coming...

It just needs a few more explosives and a way out :) but I won't be able to do anything until after 6 p.m. EST :(

Please don't be mad :)

Unlike Trinca, I can't map at work :| 
 
ehehe :) 
Neg!ke... 
FINALLY, you have mail :) 
 
Woot! 
SM122 
What's the theme? I'm on vacation this week and have nothing to do (can't even masturbate all day cuz my family is home) so gimme another theme quick so I can get my map on. 
Zwiffle 
errr.. masturbation theme ? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.