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@yhe1- I finished the dino, although it's hard to give it the right skin.
I started with straphos and I must say the examples to work from are rather poor.
@Qmaster- Most of the coding is done by Shadowborgh. I was looking for a statue code and he turned it into this rare scene of turning a static into an entity. It is still a bit kinky and crashes on "trigger in clipping list".
#15776 posted by Yhe1 on 2018/08/01 06:04:24
madfox, I will gladly donate if you can create the monster and weapons in quake, since that chasm port appears to have stalled.
I finished the scorpio and the dino, as the static entity of the fans.
For my clear understanding,
you want all weapons and monsters from Chasm in Quake?
That's a pretty large case.
While working on the Stratos model I exceeded the tris/verts limits.
So I left it at that point.
I'd like to develop models, but it always goes as far as I've got fun in doing. I once tried the GlDoom models and that was alright, but these models were already in obj format.
I can import it from a md2 to a mdl model.
Only the skinfile is a bit tricky, as I have to remodel it again. There are a lot of vertices under it, out of the basebox of the model I had to delete.