Madfox
Nice! Some sound design should help make it a bit more menacing.
@dumptruck
#15772 posted by madfox on 2018/07/31 01:27:21
Ha, I'm a creep recording Q1.
Mostly I'm interested in the way it is done in the code.
Like the Headcrab in RMQ, I tried to extract it from the src,
but it is so integrated I can't lay my hand on it.
#15773 posted by yhe1 on 2018/07/31 09:09:43
Madfox, are you still going to try to create some chasm monsters?
#15774 posted by Qmaster on 2018/08/01 01:24:55
That looks cool. That pentagram effect was awesome. Is that all original?
Eyecandy
#15775 posted by madfox on 2018/08/01 05:52:59
@yhe1- I finished the dino, although it's hard to give it the right skin.
I started with straphos and I must say the examples to work from are rather poor.
@Qmaster- Most of the coding is done by Shadowborgh. I was looking for a statue code and he turned it into this rare scene of turning a static into an entity. It is still a bit kinky and crashes on "trigger in clipping list".
#15776 posted by Yhe1 on 2018/08/01 06:04:24
madfox, I will gladly donate if you can create the monster and weapons in quake, since that chasm port appears to have stalled.
Yeh1
#15777 posted by madfox on 2018/08/01 20:58:03
I finished the scorpio and the dino, as the static entity of the fans.
For my clear understanding,
you want all weapons and monsters from Chasm in Quake?
That's a pretty large case.
This is what I'v got so far.
chasm_q1mod
#15778 posted by Yhe1 on 2018/08/01 22:56:30
Well, I am not demanding anything, but since you are creating new monsters and weapons anyway, why not take inspiration from Chasm?
I know m210 got a lot of donations for Bloodgdx, and Chasm doesn't have a finished port
#15779 posted by muk on 2018/08/01 23:32:41
I know m210 got a lot of donations for Bloodgdx
Explains why all instances of bloodgdx have been nuked from orbit
#15780 posted by yhe1 on 2018/08/01 23:35:10
Nah, that was just m210 trolling everyone
#15781 posted by muk on 2018/08/02 00:16:38
A highly respectable decision. Should donate more money to the cause.
Title Screwers
#15782 posted by madfox on 2018/08/02 06:18:30
While working on the Stratos model I exceeded the tris/verts limits.
So I left it at that point.
I'd like to develop models, but it always goes as far as I've got fun in doing. I once tried the GlDoom models and that was alright, but these models were already in obj format.
#15783 posted by yhe1 on 2018/08/02 07:38:49
#15784 posted by Yhe1 on 2018/08/02 09:14:40
I checked, they are converted in the pak file
Well
#15785 posted by madfox on 2018/08/02 19:54:16
That's a better way to start then constructing them myself again. Looking for a way to export them and add poses and skin.
Quick Try
#15786 posted by madfox on 2018/08/02 21:45:49
I can import it from a md2 to a mdl model.
Only the skinfile is a bit tricky, as I have to remodel it again. There are a lot of vertices under it, out of the basebox of the model I had to delete.
q1stratos
#15787 posted by yhe1 on 2018/08/02 22:29:57
I'd be curious to see how it mixes with enforcers when you are done.
Porting
#15788 posted by madfox on 2018/08/03 00:41:18
I have always wondered how difficult it is to fulfill a wish
until I have the know-how to make it work.
skinny
#15789 posted by Tribal on 2018/08/03 00:46:19
I thought all Quake engines nowadays supported md2 files :/
Noesis Can Convert Chasm Models
#15790 posted by anonymous user on 2018/08/13 02:22:39
that zdoom kid doesnt mention it because he know hes violating noesis license by theft
#15791 posted by Yhe1 on 2018/08/13 03:03:39
Who cares? Action Forms has been out of business for a long time
Who Cares?
#15792 posted by madfox on 2018/08/13 22:35:26
another zdoomkid, because he knows how to convert the skinfile.
#15793 posted by Yhe1 on 2018/08/13 22:51:50
Is the stratos done? maybe an video with him and the enforcer?
#15794 posted by metlslime on 2018/08/14 21:36:43
:o
#15795 posted by Shambler on 2018/08/14 21:58:54
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