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Amphitheater Of Abaddon, Beta Version 2
Drew, I sent you an e-mail a moment ago, so you can send your demo to me in the reply message. Thanks in advance for testing! :)
And thank you, Poorchop, for your valuable feedback! Reading it motivates me and makes mapping even more worthwhile. :) Watching your demo was quite thrilling, with all the ammo and health shortages and close calls.
Hmm, I thought I HAD tested the map on the middle path with no secrets found, but I guess I hadn't, because I ran out of ammo, too, now that I tested it myself. @~@
Thanks to your feedback and additional testing, I added 40 shells to the map. Now I was able to end the map with around 40 shells and 20-30 nails (if I recall correctly); no secrets, skill 2, no zombies killed. I was also intentionally somewhat wasteful with my shells to allow some misses.
Of course, if one finds the grenade launcher, ammo becomes a LOT more plentiful after that. And don't forget that this is the second map of the episode, so the player could very well be stocked up with shells, nails and even a grenade launcher from the get-go.
Based on your feedback and some additional testing I've done, I've uploaded beta version 2 of the map:
Download here
Changes from beta 1:
- Added 40 shells and 15 health.
- Made a torch illusionary, so the player won't hit their head in it when using an elevator.
- Added a killtarget trigger for some some monsterjump triggers to ease movement of a fiend.
- Prevented ogres from getting right in front of an elevator in the amphitheater.