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New Q1SP Beta: Amphitheater Of Abaddon
Don't know if many of you are busy playing maps from 2017 for the Quake awards, but if someone happens to find the time to beta test my newest map, that would be great!
The working title of the map is Amphitheater of Abaddon. It is to be the second map in my miniepisode (see
here for more details). The way how the Quad damage works in this map is a little different from the first map, though. In the first map the Quad was permanent but in this one there are multiple normal Quad damages littered over the map (and I was thinking of modifying the first map to work like that, too... maybe).
So, I'd like you to play the map and provide me any feedback that comes on your mind for how to improve the map. It would be preferable if you tested all three of the different playstyles (and, optionally, in multiple difficulty levels).
You can download the map (source included)
here. Just place the map in your id1/maps folder and fire away like a normal custom map. No mods this time around, unlike the first map in the episode. I haven't linked the two maps together yet, so you can't test the two maps in succession.
Note, that there are two versions of the map included in the package: an older version that hasn't been gamma corrected and a gamma corrected version (worldspawn has a "_gamma" key with a value of "1.3"). I think the gamma corrected version is more similar in brightness to the original Quake start map, so it may be the better version of the two. I've just gotten so used to the older version, that I'm not sure which I like better, so if you like, you guys could also give your opinion on which version is better.
Screenshots:
http://www.quaketastic.com/files/screen_shots/amphitoa01.jpg
http://www.quaketastic.com/files/screen_shots/amphitoa02.jpg
http://www.quaketastic.com/files/screen_shots/amphitoa03.jpg
http://www.quaketastic.com/files/screen_shots/amphitoa04.jpg
http://www.quaketastic.com/files/screen_shots/amphitoa05.jpg
http://www.quaketastic.com/files/screen_shots/amphitoa06.jpg
http://www.quaketastic.com/files/screen_shots/amphitoa07.jpg
To-do list for the map:
- Make the necessary modifications for dm.
- Fix compilation errors caused by the gamma correction (too many lightstyles on a face).
- Add some decorative corpses/gibs.
- Implement possible suggestions from beta testers.