#1547 posted by Trinca on 2006/02/07 07:39:23
i think u should make sda kind of maps :) since they are the most people that download our maps... explosion boxes things that could make good runs!!!
Faces
#1548 posted by bambuz on 2006/02/07 12:34:11
I support the generic mapper.
Think about the face on mars. (http://www.astronomie.de/bibliothek/artikel/mars/mars-explorer/face-on-mars.jpg)
Or what about Fritz Lang's Metropolis, for those who have seen the early scene of ***SPOILER***.
Or wizard of oz.
A powerful symbol, it is. And could be scary.
Grah
#1549 posted by bambuz on 2006/02/07 12:34:28
#1550 posted by Trinca on 2006/02/07 16:20:32
then i pass
going to start a map for sda guys :p
#1551 posted by vb on 2006/02/07 22:26:02
Big Bang
CTF
Doom
Freestyle
Tricky traps
#1552 posted by vb on 2006/02/07 22:27:49
Ramps
Slide
#1553 posted by adamllis on 2006/02/08 00:52:12
Creation
Theme Suggestion
#1554 posted by czg on 2006/02/08 01:18:06
The complete works of Radiohead and their influence on modern interpretations of Shakespeare, Plato and Dante.
Theme Suggestion
#1555 posted by R.P.G. on 2006/02/08 09:15:47
What Would CZG Do?
Zuul!
#1556 posted by negke on 2006/02/09 10:00:47
trinca: i think your map is nice, your best sm so far. i didn't have much time the last two weeks, and also felt that putting out a pack with only one map isn't really worth the effort (as seen with sm113) - shouldn't be a problem, since your map doesn't follow any theme in particular.
drew: concerning your vertical cave suggestion - sm80 was 'vertical swamps'. those were some cool maps.
as for the themes:
thanks for all the suggestions. however, in my view most of the themes suggested in the past ~300 posts either suck ass or are not really suited for a speedmap.
maybe we should just have an open theme for this week (so you can make your sda and faces, or a happy map for czg), and think about everything else later... ;P
#1557 posted by Trinca on 2006/02/09 12:27:35
eheheh i wasn�t pissec off neg|ke :) i know this week wasn�t soft for you :)=
Theme
#1558 posted by bambuz on 2006/02/09 14:43:43
"flat 15"
think of english concrete blocks and vast dirty housing complexes where sad children grow up with their single mothers, men watch football and an odd skinhead scrapes the floor with a knife.
#1559 posted by Trinca on 2006/02/10 07:28:45
this week is sm119 or sm120?
:)) i might have time today to make a small boxy map
The Speedmapping Threat
#1560 posted by neg!ke on 2006/02/21 02:16:35
sm120.
i wasn't very creative, so i only came up with "pipeagula" (coagula with pipes).
else?
The Speedmapping Threat
#1561 posted by neg!ke on 2006/02/21 02:24:57
sm120.
i wasn't very creative, so i only came up with "pipeagula" (coagula with pipes).
hello?
Else, Hello, Fuck It
#1562 posted by neg!ke on 2006/02/21 02:29:50
first it looks like func swallowed my first post, then it suddenly appears ten minutes later?!
i'm off to pq ;(
Neg!ke...
#1563 posted by generic on 2006/02/27 14:34:36
you...
have...
mail...
Sm121 Should Be
#1564 posted by Drew on 2006/03/04 22:18:57
The facial expresson Neg!ke makes when cleaning up Trincas crap.
Or KJSP1 style.
Sm121 Should Be
#1565 posted by Drew on 2006/03/04 22:19:05
The facial expresson Neg!ke makes when cleaning up Trincas crap.
Or KJSP1 style.
SM121 Theme
#1566 posted by negke on 2006/03/08 12:16:11
drew: nah, the face thing has been done in sm119 ;)
plus i'm not really in the mood of seeing more kjsp1-style maps (remember, this ikwhite-like temple map), what do the others think though?
anyway, i'd like to apologize for my crappy way of managing the events and their irregular appearance. at the moment, i have a shitload of work to do and since i also suck at managing my own ways of dealing with things, i can't focus on anything else (no multitasking, you know).
i hope in the next weeks it will be back to normal.
in the mean time, here is the theme for sm121: "destruction"
let the player blast his way through the level, with lots of exploding walls and collapsing structure. or create the setting of a destroyed environment. possibly, destroy someone's attitude/ dreams/ reputation/ taste/ whatever...
i think this will be fun to map.
deadline is monday 20 march, 9am cet.
#1567 posted by Trinca on 2006/03/08 20:48:23
like the theme :\ just dont know how to make stuff to explode...eheheh
Trinca
#1568 posted by JPL on 2006/03/09 01:36:30
Take a look at http://www.gamers.org/dEngine/quake/QDP/qmapspec.html
You have there all the explanations about all items/funcs/monsters/misc in Quake... You need to use misc_explobox for Large Nuclear Container, and misc_explobox2 for Small Nuclear Container... But nobody said it has exclusively to be used with nuclear boxes :P
Trinca
#1569 posted by negke on 2006/03/10 15:23:14
"classname" "info_notnull"
"use" "barrel_explode"
"targetname" "check_the_progs.dat_thread "
I'm Desperate.
#1570 posted by Drew on 2006/03/16 16:58:28
The only way for me to take part in the SM community right now is by offering theme suggestions that nobody likes:
2D like in doom.
Prison Break.
evil dead cabin style.
assassin.
american splendor.
I'm Disparate
#1571 posted by Kell on 2006/03/17 00:52:29
theme suggestion: "We Miss Drew's Maps!"
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