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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Danrul 
Try using stairs with a height of 8 units and 16 deep. That should feel smooth 
Danrul 
TrenchBroom 2 has ortho views, let me know if you want to try it out. 
 
@FifthElephant - Cheers spud, thats working out pretty smooth for me.

@SleepwalkR - I'd be pretty interested. Appreciate the offer man. 
Send Me An Email Pls 
Address is in my profile. 
Checked Profile 
No email address showing, website gives me a 403 Forbidden 
Whoops 
kristian.duske@gmail.com 
 
Stairs in Quake are the worst, but second worst is the way the lip of a ramp will pop you into the air as you cross over it. Makes running or fighting on sloping terrain a big pain. 
 
Ramps are the worst... Had a nicely trisouped curved path... millions of weird ways it clips and trips you up, so had to remove it and replace it with stairs 
 
People have been bouncing up and down steps in Quake for nearly 20 years, so I doubt anyone will notice. It does help to make them deeper (front to back) than they are tall and 8 units high will be smoother than 16. 
 
Sock had some nice terrain at the start of Zendar, the way he got around the poor collision was to make clip brushes as stairs. Seems to be a good way of doing it. 
 
My steps are 8 x 24 units for smoothness. 
 
The trouble I find with 8 unit stairs is that it takes forever to elevate the player. Seriously ...

So many stairs... 
 
Even going up a standard Quake wall height, 128 units, = 16 stairs! 
 
It's personal preference really.

I sometimes use 8 units, I sometimes use 16. Depends on what I want the map to look like. 
 
http://imgur.com/S8j9qDh
http://imgur.com/PSZD5eU
http://imgur.com/r1m4vWa
(on phone, sorry for no album)
The design of the stairs suggests the relationship between the spaces it connects. You should use what�s appropriate for the level you�re designing 
Forgot My Name 
last post is mine 
 
Obviously? 
 
Altho, those stair images were cool and I saved them. Thanks. :P 
@WarrenM 
They're from a book called Architecture: Form Space and Order by Francis DK Ching. It's ~50 AUD and serves a good introduction to a variety of architectural concepts that's really accessible to non architecture majors. Architecture touches frequently on the psychology of spaces so I feel like its a pretty useful pickup if you have the disposable income. 
Yup 
That's a great book. 
 
There's a bunch of books called that on Amazon ... a dozen different covers and prices ranging from $12 to $60. Nice... 
 
http://www.amazon.com/Architecture-Francis-D-K-Ching/dp/0471752169

I personally own this. The 12 dollar prize point is amazing, considering its over 300 A4 pages of illustrations and insight. 
 
I know I've posted this before, but this is a very good reference to have around.

Pictorial Encyclopedia of Historic Architectural Plans, Details and Elements

Each pair of pages has twenty or so small, numbered, pen and ink sketches on the right side with a brief description on the left. Get a used copy for cheap.

http://www.amazon.com/Pictorial-Encyclopedia-Historic-Architectural-Elements/dp/0486246051/ 
Great Recommendation 
Cheers man, think i'll grab myself a little extra christmas present 
Great Books To Pick Up 
those drawings on the cover of the Pictorial Encyclopedia look like they could have been pulled from the orthographic views in a level editor. and the intersecting arches look like the cramped tunnels from my vault :P 
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