
First Two Maps Won't Compile!
Hey all, I was hoping my first post here wouldn't be an absolute newbie question, but things don't always work out for the best for us in this world.
Anyway, I've been trying to work out the basics of Quake mapping but I've hid a brick wall when it comes to compiling. I've worked through the Trenchbroom tutorial up to that step, and as the tutorial instructs I downloaded TyrUtils and necros's GUI utility and set up necros's utility according to instructions. I'm not sure what exactly is going on but it doesn't seem to do any compiling? There's no
.bsp in the output folder, for example, or anywhere else on my computer. I'm not sure what's going wrong after rereading necros's documentation. (I'm hopeless with command lines, btw.)
Possible issues I've eliminated:
- spaces in the .map filename.
- overlapping brushes
- unsealed areas (although if I understand the tutorial correctly, this shouldn't be a problem if I'm not doing vis yet?)
I've included the output from the "compile" file from the working folder below. Can't say it says much to me, maybe it does to you. Also here's a link to my latest "map" I tried to compile (a small room with a monster and bad texturing): https://www.dropbox.com/s/c9azompn51ewyh8/second.map?dl=0
[quote]
@echo off
cd
cd C:UsersGAMERDesktopQuakemapping
echo Copying Files...
copy C:UsersGAMERDesktopQuakemappingTrenchBroom_Win32_1.1.6_381second.map C:UsersGAMERDesktopQuakemapping
echo Converting map...
echo --------------QBSP--------------
C:UsersGAMERDesktopQuake-mappingtyrutils-0.15-win32qbsp.exe second
copy second.bsp C:UsersGAMERDesktopQuakeID1maps
copy second.pts C:UsersGAMERDesktopQuakeID1maps
copy second.lit C:UsersGAMERDesktopQuakeID1maps
[/quote]