#15558 posted by
muk on 2018/03/10 17:08:50
We have to help him make cool maps first :D
@Esreal - Hangar Demos
#15559 posted by
Redfield on 2018/03/14 05:13:49
Hey Esreal,
I uploaded a zip with some demos and a txt with my thoughts and ruminations.
Neat little base map. Cheers.
http://www.quaketastic.com/files/demos/sthangar_reddemos.zip
HD Textured Skies
#15560 posted by
mankrip on 2018/03/14 06:38:12
Screenshot
Zoomed in
Still got to implement save/load routines for these.
@mankrip
That's simply beautiful. Looking forward to your release one day.
.mankrip
#15562 posted by
Qmaster on 2018/03/14 21:30:49
What size is your texture?
#15563 posted by
mankrip on 2018/03/14 23:58:01
The texture in those shots and in the video is 8 times larger (128 * 8). But I've also tested with a 2x texture, and it looks good enough in full HD, even when zoomed in.
I'll upload that texture later, but it's basically the original texture with 2x Gaussian blur and a 2x sharpening filter, done in the GIMP.
Beta Version 2 Of Subterrestrial Hangar
#15564 posted by
Esrael on 2018/03/18 19:22:46
I'd like to give a huge thank you to Redfield, who provided me with valuable feedback on the first beta version of my map.
Based on his feedback, I've made some changes and uploaded another version for you guys to playtest, if you like!
http://www.quaketastic.com/files/single_player/sthangar_beta02.zip
@Esrael
#15565 posted by
Tribal on 2018/03/19 21:31:38
If you are interested, i've recorded a playthrough of the beta 2 here:
https://www.youtube.com/watch?v=M-FyLN6_gbs
I played the first beta, so i already knew what to do and where to go :P
What i still think it's strange (in middle route) is that you can completely miss a whole area of the map if you don't come back to that closed door at the stairs. Maybe if you put a key there to open the door to the slipgate you give the player a reason to search the map and explore that area ;)
Thanks Tribal!
#15566 posted by
Esrael on 2018/03/20 10:44:23
Of course I'm interested; clicked the link pretty much immediately once I saw it.
Hmm, the more I think about your idea, the more appealing it becomes. Perhaps I will add a keycard to that area in the final version. Thanks for the good idea!
There's one thing I've been wondering based on your playthrough and Redfield's feedback. When playing the Quad damage route, did either of you notice the message popup informing that the quad damage has been respawned? Because when I watched your video, you didn't go back to the beginning to get a new Quad damage. Maybe you hadn't noticed the message or since you were already killing grunts and enforcers you were too busy to go back to the beginning?
Redfield had also told me on his feedback that the quad route is kind of brutal, so he suggested that I add another weapon early in the Quad damage path. So I was thinking that if I were to add a weapon to the path, maybe I could add an NG to the slipgate room storage shelf. Redfield, when you tested the 2nd beta, did you notice the message of the quad damage respawning? Because with that you could easily crush the opposition pouring down from the barracks room. Do you still think the path should get another early weapon even with the respawning quad damage?
If you guys didn't notice the quad damage respawn message, should I add more reminders to the player about the event?
@Esrael
#15567 posted by
Tribal on 2018/03/21 00:08:19
To be honest i only saw that message when i was editing the video to post on youtube XD
When i was playing i didn't see it, maybe because i was running around, shooting enemies and trying to stay alive =D
But i don't think a "respawning quad" is necessary here. only one is enough for me. but would be cool if you give me a double-shotgun before i enter the slipgate room. quad + double-shotgun = too much fun! =D
Your
#15571 posted by Jaromir83 on 2018/03/21 19:25:58
opinions on Qoole editor pls?
Qoole Was
well Qoole when it came out. But TB2 is a great option if you are coming back to Quake mapping or just starting out.
RIP Qoole
#15574 posted by
oGkspAz on 2018/03/22 09:37:25
I learned on Qoole and loved it. Years later Trenchbroom came out and I can recommend it hands down.
The one BIG problem with Qoole is the brushes look fine in the editor but there is a rounding error in the save file which causes misaligned brushes and leaks. If Trenchbroom did not exist and Qoole's errors were fixed though, that would be the one I would have used.
+1
#15575 posted by
Blitz on 2018/03/22 10:55:25
Qoole was the first editor that I hit a groove with after trying Worldcraft and not initially liking it. I ran into that same rounding / accuracy issue and abandoned it when a bunch of Qmap people said it was a known issue and not to use Qoole because of it.
There was something about it that *was* very user friendly to beginners, moreso than Worldcraft and Radiant.
Even in spite of that bug, a lot of people managed to put out some cool stuff with it. IIRC, a bunch of Aardappel's early maps were made in Qoole.
#15576 posted by
Newhouse on 2018/03/22 22:33:13
"BETA" of BLUE ep, feel free to fool around in these maps. It is packed like a mod, create folder called BLUE, open editor, type to console game BLUE, and start the new game. I haven't been touching this for a while, but I want to finish this soon.
Couple screenshots
https://pbs.twimg.com/media/DVMqAO-WkAAc87O.jpg
Link to zip:
https://drive.google.com/file/d/1ITOCoKC4IGSOogUQUSi0qavnjEYpw22V/view?usp=sharing
I Have Played Earlier Versions
#15577 posted by
mjb on 2018/03/22 23:39:11
And that was a fantastic retro-ish adventure! NH uses "blue" to great extents here.
I'll Second This
Played an older version too and looking forward to playing this whole beta.
Beta Version 3 Of Subterrestrial Hangar
#15579 posted by
Esrael on 2018/03/24 13:05:30
Thanks to Tribal's and Redfield's valuable feedback, I've made some more changes to the Subterrestrial Hangar:
-Major overhaul for Quad damage path: Quad damage is now permanent and high tier monsters appear later on.
-Silver key added to middle path
-Added dirtmapping
I've uploaded the 3rd beta version on Quaketastic for playtesting for people who are interested:
http://www.quaketastic.com/files/single_player/sthangar_beta03.zip
What Do You Think Of My First Quake Map?
#15580 posted by
DooM_RO on 2018/03/26 16:59:27
Hello everyone!
I am a long-time Doom mapper and decided to try my hand at Quake mapping. I have just completed my first Quake map and could really use some feedback. What do you think?
https://drive.google.com/open?id=14HcCX9XRv6p1KIUrx1s1IRIVxj5UCG5I
I Think...
#15581 posted by
bal on 2018/03/26 17:26:24
You need to post some screenshots!