#15531 posted by 
PuLSaR on 2015/11/01 07:28:38
Is it possible to compile a map without wateralpha these days? 
	 
		
		
Should Be Possible 
#15532 posted by 
ericw on 2015/11/01 07:58:47
it's a qbsp option. for tyrutils: -notranswater and bjptools: -nowatervis 
	 
		
		
		#15534 posted by 
metlslime on 2015/11/01 19:18:02
Skip should have the same collision as other textures unless some compiler has changed this behavior 
	 
		
		
		#15535 posted by 
necros on 2015/11/01 22:21:22
droptofloor uses visible hull, no? 
	 
		
		
@necros 
#15537 posted by Spike on 2015/11/04 01:15:26
		no.
 it uses a tracebox, so the hull it uses depends upon the size of your entity (which is kinda what you'd normally expect). 
	 
		
		
No Teleport Effect 
#15538 posted by 
killpixel on 2015/11/04 02:32:03
Having a group of several monsters teleport but only one shows the tele effect.  I can't seem to get more than one instance of the effect at one time.  Anyone seen this before?  Using the latest quakespasm btw. 
	 
		
		
Shortage Of Particles? 
#15539 posted by 
necros on 2015/11/04 06:04:11
try running the engine with -particles 100000. 
	 
		
		
Haha, That Worked! 
#15540 posted by 
killpixel on 2015/11/04 07:46:08
Strange that by default quakespasm won't display more than 1 tele effects worth of particles...
 
 anyway, thanks! 
	 
		
		
Were You Using -pointfile? 
#15541 posted by 
ijed on 2015/11/04 10:49:31
 
	 
		
		
Health. 
So I'm drubbing through the progs dir with qME, and can't find the health box model. Am I a colossal blackhead and missing something? You be the judge. 
	 
		
		
Its A Bsp 
#15544 posted by 
ericw on 2015/11/05 23:19:07
Maybe qme doesn't display .bsp's? 
	 
		
		
Yup 
#15546 posted by 
mankrip on 2015/11/06 04:11:18
qME doesn't display BSPs. 
	 
		
		
Gtkradiant 1.5's Vertex Manipulation 
#15552 posted by 
Breezeep_ on 2015/11/14 04:08:56
I decided to play around with the vertex editor in GTKRadiant 1.5, and I noticed that there isn't really much freedom to move verticies as I saw in comparison with 1.4
 
 This just looks weird: 
http://i.imgur.com/Z6kO8P4.gifv
 
 Anyone know why this is? 
 
		
		
Yeah 
#15553 posted by 
killpixel on 2015/11/14 06:03:13
this has always bothered me.  wonder if there's a way around it? 
	 
		
		
I'm Not Sure 
#15554 posted by 
madfox on 2015/11/14 08:09:58
but I thought there was a way to select two controlpoints by keeping the leftmouse down and surround  them. 
	 
		
		
Just 
#15555 posted by 
madfox on 2015/11/14 09:43:47
installed Radiant to see.
 It should be: press shift + left mouse surround.
 Then both controllpoints move smoothly.