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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Okay I found out why. It needs to have a proper texture, not SKIP. 
 
Is it possible to compile a map without wateralpha these days? 
Should Be Possible 
it's a qbsp option. for tyrutils: -notranswater and bjptools: -nowatervis 
Thanx! 
 
 
Skip should have the same collision as other textures unless some compiler has changed this behavior 
 
droptofloor uses visible hull, no? 
@necros 
no.
it uses a tracebox, so the hull it uses depends upon the size of your entity (which is kinda what you'd normally expect). 
No Teleport Effect 
Having a group of several monsters teleport but only one shows the tele effect. I can't seem to get more than one instance of the effect at one time. Anyone seen this before? Using the latest quakespasm btw. 
Shortage Of Particles? 
try running the engine with -particles 100000
Haha, That Worked! 
Strange that by default quakespasm won't display more than 1 tele effects worth of particles...

anyway, thanks! 
Were You Using -pointfile? 
 
Health. 
So I'm drubbing through the progs dir with qME, and can't find the health box model. Am I a colossal blackhead and missing something? You be the judge. 
Search Health In Maps 
b_bh25.bsp 
Its A Bsp 
Maybe qme doesn't display .bsp's? 
Yup 
qME doesn't display BSPs. 
 
QuArK does! 
ALSO 
Noesis, Blender 
Gtkradiant 1.5's Vertex Manipulation 
I decided to play around with the vertex editor in GTKRadiant 1.5, and I noticed that there isn't really much freedom to move verticies as I saw in comparison with 1.4

This just looks weird: http://i.imgur.com/Z6kO8P4.gifv

Anyone know why this is? 
Yeah 
this has always bothered me. wonder if there's a way around it? 
I'm Not Sure 
but I thought there was a way to select two controlpoints by keeping the leftmouse down and surround them. 
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