#15530 posted by
skacky on 2015/11/01 00:55:08
Okay I found out why. It needs to have a proper texture, not SKIP.
#15531 posted by
PuLSaR on 2015/11/01 07:28:38
Is it possible to compile a map without wateralpha these days?
Should Be Possible
#15532 posted by
ericw on 2015/11/01 07:58:47
it's a qbsp option. for tyrutils: -notranswater and bjptools: -nowatervis
#15534 posted by
metlslime on 2015/11/01 19:18:02
Skip should have the same collision as other textures unless some compiler has changed this behavior
#15535 posted by
necros on 2015/11/01 22:21:22
droptofloor uses visible hull, no?
@necros
#15537 posted by Spike on 2015/11/04 01:15:26
no.
it uses a tracebox, so the hull it uses depends upon the size of your entity (which is kinda what you'd normally expect).
No Teleport Effect
#15538 posted by
killpixel on 2015/11/04 02:32:03
Having a group of several monsters teleport but only one shows the tele effect. I can't seem to get more than one instance of the effect at one time. Anyone seen this before? Using the latest quakespasm btw.
Shortage Of Particles?
#15539 posted by
necros on 2015/11/04 06:04:11
try running the engine with -particles 100000.
Haha, That Worked!
#15540 posted by
killpixel on 2015/11/04 07:46:08
Strange that by default quakespasm won't display more than 1 tele effects worth of particles...
anyway, thanks!
Were You Using -pointfile?
#15541 posted by
ijed on 2015/11/04 10:49:31
Health.
So I'm drubbing through the progs dir with qME, and can't find the health box model. Am I a colossal blackhead and missing something? You be the judge.
Its A Bsp
#15544 posted by
ericw on 2015/11/05 23:19:07
Maybe qme doesn't display .bsp's?
Yup
#15546 posted by
mankrip on 2015/11/06 04:11:18
qME doesn't display BSPs.
Gtkradiant 1.5's Vertex Manipulation
#15552 posted by
Breezeep_ on 2015/11/14 04:08:56
I decided to play around with the vertex editor in GTKRadiant 1.5, and I noticed that there isn't really much freedom to move verticies as I saw in comparison with 1.4
This just looks weird:
http://i.imgur.com/Z6kO8P4.gifv
Anyone know why this is?
Yeah
#15553 posted by
killpixel on 2015/11/14 06:03:13
this has always bothered me. wonder if there's a way around it?
I'm Not Sure
#15554 posted by
madfox on 2015/11/14 08:09:58
but I thought there was a way to select two controlpoints by keeping the leftmouse down and surround them.