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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Holky Fuck 
Ionous and I were just talking about this the other day.

Looks great!

(But: With a floor this wide and open it's maybe worth considering a new variant of the texture with less contrast and repetition, maybe the honey ones?) 
Looks Awesome 
 
Lunsp2 Confirmed? 
very nice btw 
 
It looks great...BUT...break up that god damn floor and use a different texture entirely 
Lun 
63 people on Facebook in 12 hours think you are pretty. Also, several people now are waiting for a new map from you. 
<- Func Heart Emoji 
i guess that floor texture is shit, isn't it 
Not Really 
It's good as a wall texture in small doses. But there's a reason why id used wmet4_8 for floors instead. 
Silly Idea. 
How about a wooden floor instead? 
Lun 
YES!
Keep hoping for a follow up to lunsp1! Is this still the one you were talking about a ways back where the plan is for the map to go downwards? Either way, looks very good and please continue to work on it, or turn it into a speedmap, or something. 
Lunaran, More Pictures Please ! 
That last picture gave me a total erection.

More picts ! 
Yeah Lunaran! 
Lovely! 
Greenery 
Mmmmmm 
Interesting. Definitely have potential. 
#15507 God Damn 
yeah! Love it! The unfiltered card/sprite look for trees has (perhaps weirdly) always appealed to me.

These ones from Daggerfall are some of my favourites:
https://imgur.com/a/Z6nBv 
#15509 
...

That's gotta be some pimped out modern Daggerfall port, right? Because if the game looked like that originally, bloody hell did I miss out... 
 
Actually just looking at the # of trees drawn at once obviously it's a modern port. 
Those Trees Look Nice And Fluffy Pritchard, Good Stuff.j 
The grass could use a few darker shades towards the bottom of the tufts. 
Kinn 
yeah it's the Daggerfall port in the Unity engine. Well worth downloading and having a wander round. Gameplay-wise it's pretty "dated" but has it's moments.

http://www.dfworkshop.net/projects/daggerfall-unity/live-builds/ 
#15485 
that's pretty cool! 
Daggerfall 
I came to Elder Scrolls pretty late with Oblivion on Ps3 so this is great for folks like me. 
A New Map - Work In Progress - Early Screen 
First off, Pritchard those tree sprites look awesome.

So after the craziness of a Disney map is over, I'm going back to something darker and more Quake/medieval in style. After just playing the excellent Return to Castle Wolfenstein (2001), I absolutely loved the castles, crypts and brick textures. I've started converting the RTCW textures over to the Quake palette and currently have a new texture set with nearly 100 textures including some modified Sock/Hexen2/Magna textures.

Here is a really early screen of the new RTCW textures in action. I've made some groined vaults, as the set actually has custom textures for these vaults. The architecture is mostly styled directly after RTCW but is different in scale so I had to chop up the textures a bit.

https://i.imgur.com/HxuyVU6.jpg
https://i.imgur.com/X6fkp8L.jpg

To my knowledge not many RTCW textures are in Quake WADS, as I've not seen these bricks and trim and colours before. I love the Quake palette so that's why I'm converting them over, rather than use true colour, but obviously I've lost a good deal of fidelity as a result.

Anyways, the map is planned to be a mod with new enemies, and as such is still a ways off... Cheers! 
Damn Nice Textures Son. 
 
Redfield 
There is a WAD file with all the textures from RtCW on Quaddicted. If you like the, it will save you from all the work you are doing.

Liking those shots, very atmospheric, man. 
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