
First One 
 
		#15472 posted by 
nicknick on 2018/01/15 13:24:12
 
		Hi! Kind of new here.
 Started something simple, I looove Trenchbroom!
 
 
https://imgur.com/a/JmL35  
	 
		
		
Angles Are Goood Mmmmkay. 
 
		#15474 posted by 
Shambler on 2018/01/15 15:14:31
 
		 
	 
		
		
		#15476 posted by 
killpixel on 2018/01/15 20:18:24
 
		@qmaster - that's some good ship.  Perhaps the wood planks of the hull should run horizontally as opposed to vertically.  Also, I totally forgot about the spore launcher!  Funny weapon.
 
 @text_fish - Thanks for the feedback.  TBH I always found UT's Bio-Rifle quite unsatisfying to use.
 
 How about Quake's grenade launcher? 
	 
		
		
		#15477 posted by 
Text_Fish on 2018/01/15 22:40:13
 
		Oh Quake's Grenade launcher is splendid. If the power of your goop gun is similar to the Q1 'nade launcher you definitely need to work on the explosion effect though, because right now it looks like a Tinkerbell sneeze. :P 
	 
		
		
Mmm, Yeah 
 
		#15478 posted by 
killpixel on 2018/01/15 23:49:46
 
		you're right.  It does look rather wimpy...
 
 googles how to simulate liquid explosions in blender 
	 
		
		
Spirts! 
 
		#15479 posted by 
Qmaster on 2018/01/16 00:37:43
 
		And by that I mean sprites.  But if you must know...
 
 Use hooks and shape keys. 
	 
		
		
Shapekeys, Eh? 
 
		#15481 posted by 
killpixel on 2018/01/18 01:44:43
 
		so far, using fluid sim to use as a mask for sprite creation works like a charm :D the new explosions have much power behind them.
 
 first time learning about hooks and shapekeys, though.  Definitely useful things to know. 
	 
		
		
They Are Good For Blobby Lovecraftian Things 
 
		#15482 posted by 
Qmaster on 2018/01/18 18:53:26
 
		 
	 
		
		
Terrain Practice, Getting The Hang Of It :) 
 
		#15483 posted by 
nicknick on 2018/01/22 16:52:56
 
		
	 
		
		
Cool Stuff #15483 
 
		#15484 posted by 
mjb on 2018/01/22 17:50:21
 
		I would say you are nicknick! 
	 
		
		
Killpixel 
 
		#15485 posted by Spiney on 2018/01/22 19:00:17
		The blobs did remind me of this, not sure if you can do as much shader magic without being somewhat specialized, but I love this effect looks.
 
 https://80.lv/articles/shapeshifting-object-vfx-in-unity/  
	 
		
		
Yup Good Terrain Keep It Going. 
 
		#15486 posted by 
Shambler on 2018/01/22 19:21:49
 
		 
	 
		
		
Thanks!! Some More (heavy WIP) 
 
		#15488 posted by 
nicknick on 2018/01/24 00:41:28
 
		
	 
		
		
Looks Nice 
 
		
		Good lighting and rock work 
	 
		
		
^^^^ 
 
		
		I agree with Fifth, I like the softness of the light at the top and the light source looks spot on. 
	 
		
		
TELL ME I'M PRETTY 
 
		#15491 posted by 
Lunaran on 2018/01/25 03:27:27
 
		so i feel good enough to work more on this stupid pack
 https://i.imgur.com/VnsAcLU.jpg  
	 
		
		
You Have Never Looked Better... 
 
		#15492 posted by 
generic on 2018/01/25 03:29:20
 
		And that shot is to die for! 
	 
		
		
Loving Those Textures Lunaran 
 
		#15494 posted by 
Breezeep_ on 2018/01/25 04:00:51
 
		 
	 
		
		
I Like Everything About It 
 
		
		Nice Lunaran. 
	 
		
		
Holky Fuck 
 
		
		Ionous and I were just talking about this the other day.
 
 Looks great!
 
 (But: With a floor this wide and open it's maybe worth considering a new variant of the texture with less contrast and repetition, maybe the honey ones?)