@killpixel
#15470 posted by
Qmaster on 2018/01/15 04:27:17
That looks neat. Reminds me of the spore launcher in HL: opposing force.
#15461
#15471 posted by
Text_Fish on 2018/01/15 13:11:52
That is super Bio-Rifle-esque in its operation. TBH I always found UT's Bio-Rifle quite unsatisfying to use. I love your model and animations though. Maybe you could swap the green goop for something a bit less "50's B-Movie". Try changing to a purpley colour if you want it to be more Quakey, and maybe when it explodes the blob should really quickly expand rather than just dissipating like a wet fart.
First One
#15472 posted by
nicknick on 2018/01/15 13:24:12
Hi! Kind of new here.
Started something simple, I looove Trenchbroom!
https://imgur.com/a/JmL35
Angles Are Goood Mmmmkay.
#15474 posted by
Shambler on 2018/01/15 15:14:31
#15476 posted by
killpixel on 2018/01/15 20:18:24
@qmaster - that's some good ship. Perhaps the wood planks of the hull should run horizontally as opposed to vertically. Also, I totally forgot about the spore launcher! Funny weapon.
@text_fish - Thanks for the feedback. TBH I always found UT's Bio-Rifle quite unsatisfying to use.
How about Quake's grenade launcher?
#15477 posted by
Text_Fish on 2018/01/15 22:40:13
Oh Quake's Grenade launcher is splendid. If the power of your goop gun is similar to the Q1 'nade launcher you definitely need to work on the explosion effect though, because right now it looks like a Tinkerbell sneeze. :P
Mmm, Yeah
#15478 posted by
killpixel on 2018/01/15 23:49:46
you're right. It does look rather wimpy...
googles how to simulate liquid explosions in blender
Spirts!
#15479 posted by
Qmaster on 2018/01/16 00:37:43
And by that I mean sprites. But if you must know...
Use hooks and shape keys.
Shapekeys, Eh?
#15481 posted by
killpixel on 2018/01/18 01:44:43
so far, using fluid sim to use as a mask for sprite creation works like a charm :D the new explosions have much power behind them.
first time learning about hooks and shapekeys, though. Definitely useful things to know.
They Are Good For Blobby Lovecraftian Things
#15482 posted by
Qmaster on 2018/01/18 18:53:26
Terrain Practice, Getting The Hang Of It :)
#15483 posted by
nicknick on 2018/01/22 16:52:56
Cool Stuff #15483
#15484 posted by
mjb on 2018/01/22 17:50:21
I would say you are nicknick!
Killpixel
#15485 posted by Spiney on 2018/01/22 19:00:17
The blobs did remind me of this, not sure if you can do as much shader magic without being somewhat specialized, but I love this effect looks.
https://80.lv/articles/shapeshifting-object-vfx-in-unity/
Yup Good Terrain Keep It Going.
#15486 posted by
Shambler on 2018/01/22 19:21:49
Thanks!! Some More (heavy WIP)
#15488 posted by
nicknick on 2018/01/24 00:41:28
Looks Nice
Good lighting and rock work
^^^^
I agree with Fifth, I like the softness of the light at the top and the light source looks spot on.
TELL ME I'M PRETTY
#15491 posted by
Lunaran on 2018/01/25 03:27:27
so i feel good enough to work more on this stupid pack
https://i.imgur.com/VnsAcLU.jpg
You Have Never Looked Better...
#15492 posted by
generic on 2018/01/25 03:29:20
And that shot is to die for!
Loving Those Textures Lunaran
#15494 posted by
Breezeep_ on 2018/01/25 04:00:51