Under The Radar
#1504 posted by jsHcK on 2007/11/19 17:28:28
Soldier Of Fortune: Payback
www.sofpayback.com
Built on engine used for Chaser.
No demo released.
SoF Payback...
#1505 posted by bal on 2007/11/19 18:33:46
The 2 first games were fairly average, and the gratuitous violence completely puts me off now.
Err
#1506 posted by megaman on 2007/11/20 04:04:34
i hate marketing like that. let's all not buy the game.
Timeshift.
#1507 posted by Shambler on 2007/11/20 23:49:32
Ordered the game yesterday, playing it today. Just what I felt like.
For anyone who was worried it might wildly deviate from it's HL2 + bullet time shooter on rails theme, don't fret...
It's fun though, and the slow mo deaths are great - shooting some dude jumping off a platform in slow-time and blowing him back onto the platform, very nice.
Does what it says on the tin, though that's a pretty small label.
Kawaaiiiiiiiiiiiiii Kitteeeeeeeens!
#1508 posted by bear on 2007/11/22 07:41:46
Bear
#1509 posted by ijed on 2007/11/22 13:00:46
That looks pretty nice - the soundtrack is pretty manic / insane though.
GTA Vice City
#1510 posted by Spirit on 2007/11/23 21:22:19
Yeehaw, finally finished this sucker (years after everyone else)! And what great fun it was. Some missions were super hard because of the "bad" movement and control (laggy compared to Quake, but one gets used of it). I love the car feeling, greatest fun driving I have yet encountered in any game. I wish there was a patch to give a higher distance "cut-off" of the buildings and especially the entities. It's pretty weird to turn your back and make cars behind you disappear.
All the npcs are pretty cool characters. NPC AI sucks big time, I had to restart missions so often because of it.
The open ending is kinda nice, I have 50% completion (played 13 hours apparently, but this probably does not count reloads, duh) and will have fun exploring the city. Can't wait to try a race in the stadium. Also I need to get 6 stars. :>
But what a disappointing ending sequence. No, dear development team, you are NOT cool or famous or whatever enough to justify a 10 minute movie-style name text-wall with gay music and still pictures of the city which is not interruptable by the player. Nice wanking there...
Well, San Andreas is waiting for me. And its shiny manual & map already gave me the impression it will rock even more (seriously, what a great manual book!) :)
PS
#1511 posted by Spirit on 2007/11/23 21:23:49
There is a fun GTA Vice City multiplayer mod. Easy to install and great fun to play even with only 2 people (played with a friend last weekend). It's basically exploration, hunting down the other player, pursuit, racing, whatever you want it to be.
http://www.vicecitymultiplayer.com
Cool
#1512 posted by negke on 2007/11/24 08:37:09
I'd sure like to give it try. Maybe even with a few more players (#tf?).
Aquaria
#1513 posted by bal on 2007/12/08 10:10:24
This indy game has been in the works for quite a while, it's finally been released, and there's a demo, might be worth checking out. It's a 2D underwater exploration/action game, looks fairly pretty, and the basic gameplay seems nice and smooth.
http://www.bit-blot.com/aquaria/demo.html
Not Found?
#1514 posted by necros on 2007/12/08 16:51:45
404...
#1515 posted by bal on 2007/12/08 18:13:49
Ah yeah... seems their whole site went down cause of too much traffic I guess, they had quite a bit of publicity going. =\
Oblivion Expansion: Shivering Isles
#1516 posted by Kinn on 2007/12/14 01:38:32
Shivering Isles is to me final, definitive proof that Bethesda's designers and scriptwriters are largely unimaginitive and witless nerds, who just happen to be fortunate enough to be working on a vastly ambitious and successful game series. It really doesn't add up.
To set the expansion in the Realm of Madness was a brilliant move; if anything, Oblivion's dodgy-as-fuck NPC AI could be largely excused under the pretense that, now officially at least, everyone is meant to be badger-boilingly batshit.
Whilst it's true that everyone in the main Oblivion game still comes across - completely unintentionally - as barmier than a bag of carrots, unfortunately transitioning into the Realm of Madness doesn't amount to much more than the NPCs adopting a slightly eccentric theme to their conversation topics. Let's see, you've got that Orc who's a bit camp and calls you "Sweetie", then there's that one who talks in made-up words (but not that far-out so you can still kind of follow the conversation), Oh yeah then there's that lizard guy who steals forks...
To make the quests in the expansion so bloody mundane (the majority are basically just your standard dungeon-crawling fetch quests), and the NPCs such banal, one-dimensional, and childish caricatures of what are supposed to be "mad people", is a huge missed opportunity. The voice acting is just as painful as it ever was in Oblivion, but coupled with the turgid, humourless "crazy talk" of the expansion, meant that it was a race every time to skim read through the text dialogue and exit the fuck out of the conversation menu before I popped a blood vessel from cringeing too hard.
When all's said and done though, like Oblivion, I'm still playing the bollocks out of it and I can't see that changing anytime soon.
I Actually Uninstalled It
#1517 posted by pjw on 2007/12/14 03:54:11
...right after I finished the main questline. I kinda hated it, which is saying something, because I've been a Bethsoft fanboy since Elder Scrolls 1.
It kind of felt like the crew from Monty Python just came in and jerked off all over the game. And not in a particularly hot or even caring way. They were all drunk, and just didn't give a shit.
Oblivion certainly has it's flaws, but this expansion was being oh-so-witty in a "hey, wow, look at this! We're really wacky!" way that was seriously annoying to me.
If you want something good, check out the Lost Spires mod. It adds an archeologist's guild, and an extended questline and really does kick ass (at least so far...I think I'm about halfway through it).
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3295
Oblivion Sucks!
#1518 posted by RickyT33 on 2007/12/14 10:19:41
No U
#1519 posted by pjw on 2007/12/14 18:46:26
OK It Doesnt Suck
#1520 posted by RickyT33 on 2007/12/15 15:35:27
Its just my opinion man!!!
Oh Okay.
#1521 posted by pjw on 2007/12/15 20:42:36
Internet crisis averted.
That was close though.
King Kong
#1522 posted by nitin on 2007/12/16 05:17:44
playing this at the moment, very very nice.
Re: Oblivion
#1523 posted by Kinn on 2007/12/16 12:15:55
Thing is, Oblivion is still one of my favourite games of all time, for what it does brilliantly - the way it immerses you in a massive open world. The problem is that because it tries to do so much, so many aspects of it suffer from mediocrity.
Of course there are some areas where you really have no excuse to be shit - the NPC character modelling and animation is fairly piss-poor and you shouldn't really be able to get away with that these days. You've gotta love the way they rigged male and female alike with the exact same set of movement anims - having all the men mincing along, wiggling their hips is something I don't think I'll ever be able to "not see".
Likewise the not-particularly-well-conceived structure of skills and abilities ends up collapsing in on itself when you're given a million ways of breaking the game through "fortify" magic abuse - there isn't really any such thing as balance in this game and to be honest I don't think there could be with the ropey way they've handled the character's levelling.
But yeah, still one of my all-time favourites.
Oblivion
#1524 posted by bal on 2007/12/16 13:53:02
I agree with everything you've said Kinn, still can't wait for another game like it... Gothic 3 was a bit similar, the locations were more varied and nice though, but it was pretty much unfinished. Maybe now with all the community patches it's had it's better.
Back to oblivion, I think the leveling system, although flawed, was still an interesting concept, and could maybe work nicely if implemented better.
Heh.
#1525 posted by pjw on 2007/12/16 18:11:42
Likewise the not-particularly-well-conceived structure of skills and abilities ends up collapsing in on itself...there isn't really any such thing as balance in this game
That's all very well put. Oblivion is one of those games where you'll get to a certain point, in both familiarity with the game and character development, and you have to make a decision: "Do I want to play the game "as intended" or do I want to bust it all to hell and become completely unstoppable?" (And, hell, that applies to Morrowind, and I believe Daggerfall and Arena too, from what I remember.)(I'm old.)
In a way, those exploits can give the games even more mileage, and offer a lot of sandbox play after you've made your way through it in a more normal manner. Or perhaps I'm just a bit too much of a Bethsoft fanboy.
Oblivion
#1526 posted by bal on 2007/12/16 23:26:46
Yeah, I'm pretty weak, I stopped playing Oblivion the day my gear gave me full 100% damage reflection, I could have just changed gear, but whatever. I rushed through the main story quests and stopped playing. That was after more than 100 hours of play time though.
Gahd I hope the new Fallout is good.
Finished King Kong
#1527 posted by nitin on 2007/12/17 10:55:57
that was great, the whole thing just clicked and was well made, entertaining and varied enough in gameplay and graphics throughout the whole game.
The bits where you play kong are enormous fun, they got the controls right, the camera right and made it not too difficult so that you can just enjoy those parts rather than worrying about how to jump to the next ledge.
Pjw
#1528 posted by starbuck on 2007/12/19 15:45:54
That doesn't make you that old, I'm 23 and I played Arena more than any of the other games in the series. I probably made the least progress in the game narrative in that too.
Arena is amazing though, I don't think any of the other games give you the same feeling of unsafety when you're in a dungeon somewhere miles from a town, and the feeling of when you finally get back to town but it's night so there are monsters roaming the streets which always sneak up on you, so you have to find an Inn which is open to spend the night.
I don't want to ramble on, but the more I think about it, i think I'm in love with the safe/unsafe game dynamic... trying to find protection and safety is such a good motivating factor. In fact, I've had a load of ideas for a game that would build off that, maybe one day I'll actually work on putting something together.
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