News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
ZER JAM 
New Ogre Model 
Please check out my new Quake Ogre model.
https://www.youtube.com/watch?v=c1eGMYlL_NY

You can download it here:

http://www.quaketastic.com/files/models/Ogre.zip

You're welcome to use it for your mods, just please give me credit.

Thanks

Chillo 
 
Thats pretty good Chillio.

I like his hunched over stance

Do you have any other Quake models you are working on or plan to work on? 
@Chillo 
very nice Chillo!!

I like it! ..I´m using it in my standard setup. Do yuo also have a second skin? so that it can be used in mods like AD? 
New Ogre Model 
and the decap + decapb animations! ;-) 
Ogre Model 
Not yet, but I would definitely like to see him implemented in Arcane Dimensions!

I can certainly add the extra skin and animations to him for AD. 
@mukor 
I'm not currently working on any, but I plan to make a new knight and scrag in the near future. 
New Ogre Model --> AD 
Sock is planning a final update for Arcane Dimensions for the end of October!

https://twitter.com/SimsOCallaghan/status/914248973103353856 
Thanks, Icaro. 
I let him know that I was interested.

I just fixed the model a little more and re-uploaded it:
http://www.quaketastic.com/files/models/Ogre_2.zip

Here's a screenshot:
http://www.quaketastic.com/files/models/ogre.jpg

Thanks! 
 
The animations seem a bit... energetic. Stuff like the swing attack at 0:13 happen very quickly.

Otherwise a pretty nice model :) 
Yeah 
The model looks good, but some of the animations seem a bit floaty (feels like he's sliding on the ground), or too exaggerated. 
My SP Map Finally Finished 
Release coming in the next few days!

Screenshot 
 
spooooky 
 
early stages, sourcing and reading up on real castles and what rooms they had.

this is modeled around Kitchen Old Hall Gainsborough

https://imgur.com/a/IJyaQ

hoping just to sink a few months into a big big castle, man these surface lights are awesome, just deciding how they should be balanced for use with both sides, would i be right in thinking i need to put in a sun angle, and use that angle for the surface of the windows too, and then make a new texture that wont be effected by surface lights to put on the exterior windows? 
Dude Awesome 
back in like 1997 i wanted to make a castle map based on this:
https://en.wikipedia.org/wiki/Ch%C3%A2teau_Gaillard#/media/File:Siege.Chateau.Gaillard.png

so even Masque, not finished until overhauled/remade 8 years later, was a compromise. I actually think this would be doable today, not exactly like that with the siege towers, river and fields (lol) but with the top level of the castle, a bit of terrain and a good skybox. 
Nice Plan Stabs. 
 
Not That You Need Reminding Tronyn, But Bsp2...ya You Could Fields 
 
QUMP First Release Candidate. 
QUMP - the Quake Upstart Mapping Project, is finally released!
10 months in the making, QUMP includes 8 Brand new maps, mostly by people who had never made a quake map before.

GET QUMP HERE:
http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Screenshot: https://imgur.com/84GuWho

QUMP is designed to run in quakespasm or darkplaces, although quakespasm is recommended.

MAPS INCLUDED:

Beginning - Pritchard
Citadel of Suffering - Topher
Manchester's Leftovers - Daya
Start Map - NewHouse
Stygian Waterways - Vingal
Sunken Cathedral - HexenMapper
The Dog Prison - Kres
The Three Towers of Tremendous Terror and Turmoil - Brassbite
The Real /vr/ Experience - Spud (Secret Map)

Special thanks to NewHouse for all his help with this project, and to func_msgboard for answering our questions 
QUMP RELEASED! 
QUMP - the Quake Upstart Mapping Project, is finally released!
10 months in the making, QUMP includes 8 Brand new maps, mostly by people who had never made a quake map before.

GET QUMP HERE: (currently 1.0 version)
http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Screenshot: https://imgur.com/84GuWho

QUMP is designed to run in quakespasm or darkplaces, although quakespasm is recommended.

MAPS INCLUDED:

Beginning - Pritchard
Citadel of Suffering - Topher
Manchester's Leftovers - Daya
Start Map - NewHouse
Stygian Waterways - Vingal
Sunken Cathedral - HexenMapper
The Dog Prison - Kres
The Three Towers of Tremendous Terror and Turmoil - Brassbite
The Real /vr/ Experience - Spud (Secret Map)

Special thanks to NewHouse for all his help with this project, and to func_msgboard for answering our questions 
Congratulations!! 
Can't wait to check this out! 
 
Seems like first bug is found. Brassbites entrance looks the wrong file "brassbite1", and gives an error to the console. That will be fixed in a day and link will get updated. 
Ayyy 
i forgot i was in this. Good to see it finally release, I'll have to download it and check out everyone's (probably much better) maps. 
 
Updated minor QUMP bug, link is the same. current version now qumpBeta2

Some Screenshots:
https://imgur.com/a/dpoTi 
Chillo 
nice ogre model! 
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.