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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Texturing 
is my weakest skill. I spent some time to get it right, but the dimmed pal make my ears turn weird. 
Enter Sleepgate 
My first quake 1 based base map, some quirky unconventional way of progressing the level, infiltrate and operate the sleepgate.

Have done maps for the old but gold build engine with Duke3d but familar with 3d engines just never really finished a fully fledged 3d map.

uses a stack of quake 2 textures and requires quoth.

Based on the sleepgate, rather than a slipgate, send your physical being into the world of dreams nightmares, a slight spin on the slipgate tech.

My thoughts on the sleepgate

"Like Doom was based on a hellscape, I feel quake is based on nightmares and dreams

So what if they brang back the slipgate and made it something that can send your physical being into demensions that we explore passively with our minds with our sleep and refer to as dreams.

Its such an interesting cocept if they were to bring back quake and expand on that idea, you couuld really capitalize on all the bad dream tropes like running and feeling like you are getting no where, falling dreams.

I feel there could be so much gameplay in a world with no logic, walking on walls and ceilings, pure chaos demension that shifts around your emotions, your mind makes the world in a way but its subconcious and beyond your control."


"http://www.quaketastic.com/files/MYMAP.jpg


I say its in a beta stage with mostly some texture cleanups required and smaller areas textured properly, but should be fully playable.

Infiltrate the facility and gain access to the sleepgate.

http://www.quaketastic.com/files/MYMAP.jpg

http://www.quaketastic.com/files/sleepgate.rar 
@SgtStabs 
Congrats on your first Quake map. 'm out tonight but you should get some feedback soon enough on this board. Good that you are taking the "lore" of Quake and adding a twist. I am intrigued. 
 
Cheers I have been pretty into mapping before, I used to use the build engine heaps made the "Duke Nukem Eternity" mod which had some pretty intense mapping, used to use the polymer lights kind of like quake maps and applied quake type techniques to my build maps, but alas they never bothered to fix performance and the editor was very clunky

trenchbroom is a blessing 
Looks Good! 
 
Ooh 
What skybox is that?

Looks cool, nifty details like the forklift. 
 
Oh just one of the skyboxes that came with quoth 
 
slight problems with that beta/alpha thing

- some monster at the start are supposed to spawn in later

- cant finish the map

ill put a new version up soon with that fixed and more texture work. 
 
k uploaded a new version, texturing is mostly finished, items and monsters

I think there is a bit too much health but i don't know because i know the map well.

http://www.quaketastic.com/files/sleepgate.rar

requires quoth 
 
updated the .rar Basically complete now :)

Ran a final vis, no leaks, all texturing done, monsters and items too

Enter Sleepgate

90 Monsters
4 Secrets
Co-op support 4 players

http://www.quaketastic.com/files/sleepgate.rar 
 
ZER JAM 
New Ogre Model 
Please check out my new Quake Ogre model.
https://www.youtube.com/watch?v=c1eGMYlL_NY

You can download it here:

http://www.quaketastic.com/files/models/Ogre.zip

You're welcome to use it for your mods, just please give me credit.

Thanks

Chillo 
 
Thats pretty good Chillio.

I like his hunched over stance

Do you have any other Quake models you are working on or plan to work on? 
@Chillo 
very nice Chillo!!

I like it! ..I´m using it in my standard setup. Do yuo also have a second skin? so that it can be used in mods like AD? 
New Ogre Model 
and the decap + decapb animations! ;-) 
Ogre Model 
Not yet, but I would definitely like to see him implemented in Arcane Dimensions!

I can certainly add the extra skin and animations to him for AD. 
@mukor 
I'm not currently working on any, but I plan to make a new knight and scrag in the near future. 
New Ogre Model --> AD 
Sock is planning a final update for Arcane Dimensions for the end of October!

https://twitter.com/SimsOCallaghan/status/914248973103353856 
Thanks, Icaro. 
I let him know that I was interested.

I just fixed the model a little more and re-uploaded it:
http://www.quaketastic.com/files/models/Ogre_2.zip

Here's a screenshot:
http://www.quaketastic.com/files/models/ogre.jpg

Thanks! 
 
The animations seem a bit... energetic. Stuff like the swing attack at 0:13 happen very quickly.

Otherwise a pretty nice model :) 
Yeah 
The model looks good, but some of the animations seem a bit floaty (feels like he's sliding on the ground), or too exaggerated. 
My SP Map Finally Finished 
Release coming in the next few days!

Screenshot 
 
spooooky 
 
early stages, sourcing and reading up on real castles and what rooms they had.

this is modeled around Kitchen Old Hall Gainsborough

https://imgur.com/a/IJyaQ

hoping just to sink a few months into a big big castle, man these surface lights are awesome, just deciding how they should be balanced for use with both sides, would i be right in thinking i need to put in a sun angle, and use that angle for the surface of the windows too, and then make a new texture that wont be effected by surface lights to put on the exterior windows? 
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