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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Design And Textures Need A Bit Of Work But Good On Him. 
I quite like the idea if he can pull it off. 
Do Not Use The AD (Arcane Dimension) Name For Your Own Mod 
duh 
AFAIK, 
it's not a mod but a map pack/episode for AD. 
 
I really dont think the guy is calling it "his" by any means. 
Is There 
A way to overwrite something I've uploaded to quaketastic later when I've updated it or is google drive share link better? 
 
Same file name overwrites previous one i believe. 
Variations 
on a Chasm Rift Dino 
@madfox 
You managed to extract the models from Chasm? 
Rift 
I think it's not possible to extract the data from Chasm.
With the viewer are just the first two models to see, the lizard and the knight. All others have a different format in the color gamma, some sort of customization.

After trying out the older programs, I don't think that a clear 3d file could be extracted, or a more efficient coder should have a try. Most are still available under the dos box, but had a dos extender to an older command.com.

So I made an example of the dino by using the viewer. A bit of foul texture, but a good looking Turok. First model I suceeded in a split UV filter.

lizard 
@madfox 
Nice! hope you can do something with the morg and the faust 
Sure 
Thing is I only have the screenshots of the site, which are quiet flat. Gameresolution is also small, so I have to use my imagination.
I wonder how they managed to obtain the gibbin in partial body corpses. 
Madfox 
You can use Panzerchasm to load up Chasm, then you can increase the resolution to get a better look at the monster 
 
The screenshots on the site give me enough info.
It was just the intention to extract the files like in Hexen or Doom.
It seems as there are no editors left to handle the stubborn *.30 extentions. I tried Noeesis, Gmax, no way.

To modify new models that look like them is something else.
I'm already glad I got the chasm.wad together. 
Heretic Model Test 
in-game test

retopo (just north of 1k tris!)

final sculpt

original doodle

@shamblernaut - Yeah, I really liked the look of sprites, too :( I'm still sad about it TBH. I made this oppressor sprite because I'm a masochist.

@fifthelephant - Thanks, here's another one :)

@madfox - wasn't the dino cut from the final game or am I mistaken? 
@killpixel 
Onward! (away from pixels.) This looks much better, feels much better and is still faithful to the idea of pixel art. I think you made the right decision.

You could do DLC later that is pixel art or some shizzle, but everything is looking ace ATM. 
 
Yeah, the heretic model is really nice with the swirling tongues and glowing eyes. 
 
The models look very cool. Though I liked the sprites, too. Not sure what's better in the long run. Models are probably easier to make and more flexible to work with; sprites more in line with the "classic" approach. Hmm, just keep both and make it switchable in the options! :D

Having models kind of suggests there could be some 3D architecture/layouts as well. Not necessarily as complex as Quake, but something to carry a touch of 3Dness over to the environment as well? 
Trailer For Jam9 
Late but worth a share or two.

https://imgur.com/8MZUM2Q

Should have a cut by Monday. 
 
@dumptruck - I think so too :D are you using premiere?

@mugwump - i appreciate it. I like the look and the tongues make it particularly unsettling.

@negke - thanks, although probably not happening, having the option to toggle sprites/models would be awesome. There isn't a game out there that does that, to my knowledge.

The gist of wrath gameplay is doom-like combat in quake-like spaces + other stuff I'll detail at a later time. 
@killpixel 
Yes I use Premiere (latest 2017 version) at home and Avid Media Composer 8.x at work.

I used a modified template for the grfx in After Effects. 
 
Well that's a new kind of spam. Does it just take an old post or two, jumble them up and mix a link in? 
Looks Like It. 
I remember that post, it was a reply to me. 
WTF With Spam And Fuck Bots !? 
These guys should be instantly teleported into Quake hell, without weapons. 
Back At It With An E2 Map 
https://imgur.com/wfjgEnX
https://imgur.com/4V86i20
https://imgur.com/YmwNzRs
https://imgur.com/kc7xPY7
https://imgur.com/nAMawtb

Here is an Episode 2 themed map I started a while ago that I've been working on again lately. It might be finished soon or go back into the pile of unfinished maps for another 6 months until I feel like dusting it off again lol.

Anyway, this one is clearly Ebon Fortress inspired. I've been kicking myself a bit for studying the original maps a little TOO close, so I'd like to try and stray away from that in future releases, but a lot of work went into this one already and I'd hate to just throw it away. 
1 post not shown on this page because it was spam
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