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![](images/clear.gif) Thanks, Rick!
I'll give that a shot. I've used TexMex once before, about a year ago or so. Can't remember what I used it for, but it wasn't for this. I never realised one could simply extract textures from a bsp. Thanks for the link; I no longer had TexMex on my computer, so that really helps.
#15131 posted by necros on 2015/08/07 01:28:17
texmex has aged really well, as a tool. still massively relevant and functions perfectly on modern OSes.
![](images/clear.gif) So I'm Using Ericw's Awesome Light Tool...
#15132 posted by ionous on 2015/08/07 09:19:21
And it's messing with me:
http://i296.photobucket.com/albums/mm196/voiceofthenephilim/why%20light%20why_zps5n36j9nx.jpg
Three of the lights it claims have a value of '0', despite very much having a value. All of them use the '_surface' function. Does anyone know why they refuse to light?
![](images/clear.gif) Weird
#15133 posted by ericw on 2015/08/07 09:53:40
can't imagine why off hand. That is a slightly old build, could be worth updating just in case that fixes it: http://ericwa.github.io/tyrutils-ericw
Are there any different keys set on the ones that aren't working compared with the one that is?
#15134 posted by Rick on 2015/08/07 10:04:50
What is that Jitterning stuff? I've never seen anything like that when I run it.
#15135 posted by ericw on 2015/08/07 10:07:15
That was some debugging code left in by accident in an older build
![](images/clear.gif) Scaling Brushes
I'm assuming this isn't possible, but it couldn't hurt to ask...
Is it possible to increase or decrease the size of a brush while preserving its shape? As in, let's say you've created a cylindrical shape, and you want a larger version (not just longer, but with a larger diameter). Is it necessary to create a new, separate brush (as I've been doing), or is there perhaps a tool or function that lets you simply increase/decrease the scale of the brush (kind of like you can do with images in image editing software)?
![](images/clear.gif) Also, Stupid, Noobish Question...
For those using TB: I've only just noticed that I can see three lines in-editor, an orange, blue and green one, corresponding to the x, y and z axes (not necessarily in that order). Is the point where they intersect the centre of the world (i.e. 0, 0, 0)?
#15138 posted by mfx on 2015/08/07 13:24:06
1st. Its possible to scale brushes up/down the amount you want with some editors. Trenchbroom currently doesnt do this for you.
2nd. Yes.
![](images/clear.gif) Thanks, Mfx!
#15140 posted by - on 2015/08/07 14:00:21
Scaling complex brush shapes isn't something you want to do in Quake anyway.
What I do sometimes to scale up cylinders is to cut them into wedges, and pull the faces on each wedge outwards/inwards. In editors like TB and Radiant which preserve the adjacent angles of other faces when you pull on a face, this works really well. And in Radiant, which has CSG-merge, you can merge all the wedges back together into a single brush.
Otherwise, what I actually do more often, is to just remake the shape I want at the bigger size. This style of curve is what I most often use, and it's all about the ratios (interior angles have 1/4 and 1/1 slopes, outer faces are 1/2 and 2/1), and it's easy to make at all scales with the clipping tool.
![](images/clear.gif) Thanks, Scampie
Really useful advice!
cut them into wedges, and pull the faces on each wedge outwards/inwards
Works like a charm! Thanks again. :)
Currently using only TB, so I have no way of merging the wedges back together -- does this matter much? Am I likely to run into problems when I have 12x as many brushes per cylinder?
#15143 posted by - on 2015/08/07 15:41:07
No, it doesn't really matter, Qbsp will cull the hidden faces anyway. I find it easier to work with less brushes whenever possible though.
![](images/clear.gif) Good To Know, Thanks!
I have another question, though:
When I cut a 12-sided cylinder into wedges and extend the sides as per Scampie's advice, it works perfectly.
However, I just tried it with a 24-sided cylinder, which I created by clipping the corners of a 12-sided cylinder, as shown in czg's curve tutorial: http://www.quaketerminus.com/hosted/happymaps/curv_tut.htm (2nd image from the bottom of the page). Somehow, it doesn't seem to work: when I drag the edges outward, they don't line up.
Is there a mathematical reason for this? And is there a fix/workaround? Does anybody know?
![](images/clear.gif) Ok, I Might Be An Idiot...
When I made the grid size really tiny, it all lined up.
#15146 posted by adib on 2015/08/07 21:50:16
There is this sudden blue to brown transition:
http://i3.photobucket.com/albums/y80/amurad/Games/jam6a_zpssdvhzf0f.jpg
It's a blue sunlight / sunlight 2 with orange coming from lava.
The top of the rock looks hand painted in blue. There should be a smoother transition to brown. What's the best way to do it, in your opinion?
![](images/clear.gif) Total_newbie
#15147 posted by SleepwalkR on 2015/08/07 23:23:22
Check the keyboard shortcuts, there is a command to build the convex hull of the current selection. The effect is the same as CSG merge. Also works with faces; that makes it easy to build connecting brushes.
![](images/clear.gif) Ericw
#15148 posted by ionous on 2015/08/08 05:08:40
That was it. Thank you.
![](images/clear.gif) SleepwalkR
Thank you.
However, I've looked through the keyboard shortcuts several times now and I cannot find anything like what you describe...
![](images/clear.gif) It's Only For Tb2
Fyi
![](images/clear.gif) Thanks, Yes, I Am Using TB2
What is it called exactly? I mean the shortcut I should be seeing?
![](images/clear.gif) Adding Music To The Level
#15152 posted by PuLSaR on 2015/08/08 16:10:20
Is there anything similar to hl2 "play everywhere" flag for sound entities to make music play not as a 3D positioned sound, but as 2D sound? Does any mod support it, quoth or anything else?
![](images/clear.gif) Total_newbie
it's called "create convex hull"
Theres more on it here -
https://github.com/kduske/TrenchBroom/issues/706
![](images/clear.gif) Thanks For The Info, FifthElephant
But I still don't see it. There's nothing called "Create convex hull" in my keyboard shortcuts list, or anywhere else that I can see...
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